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bitchass karen's canon.

2020.09.10 17:10 Guilherme8294 bitchass karen's canon.

bitchass ignored pharos' contract and lived her life like normal until she reached the velvet room then theo forced her to write the contract at gunpoint to get the wild card power and then she still lived her life like normal then she went to sleep then yukari broke in her room then she and yukari went to the rooftop then yukari tried to summon her persona Io then gets blasted with fire then bitchass grabs her gun then summons... wait it doesnt look like orpheus. then thanatos bursts out of what appears to be orpheus while bitchass screamed in pain then thanatos kills the full-moon shadow and then bitchass falls asleep she awakens at tatsumi memorial hospital yukari tries to explain her story but she interrupts her and goes back to the dorm to speak to the "manager" ikutsuki about what happened that full-moon and then she gets the "rpg info dump" then joins sees and goes to tartarus. in there she grinds and gets pixie and apsaras then she gets something that junpei found and leaves the floor. the next day, akihiko tells junpei and bitchass to go to paulownia mall to get some gear. some days grinding and climbing and making friends later bitchass gets angel and fuses lilim because she's aware that lilim is strong early game. then she defeats the venus eagles with yukari's bow and a few all-out attacks. then the same thing happens to the dancing hands except way harder because she fused lilim before this boss. now the rampage drive she just spammed a few lightning bolts on it then it died. they got to the first blockade. they just grinded until the full-moon. bitchass fought the "manager" of the monorail priestess. bitchass used feminine intuition to hit the brakes then they learned to cooperate to attack shadows. making more friends later we get to the 2nd block and bitchass got to level 13. when she wanted to grind money and personas. unaware of her money. she just grinded more. she got tired. back at school.. she's in the top ten because she studied hard. and found a mitsuru fangirl that wanted to get ran over by her car. soon after. she took edogawa's medicine. right after that. she tried to talk to akihiko but then realized her charm stat is not high enough so she just went to paulownia mall to buy some gear. and then decided to take theo to the mall then they put some coins in the fountain. bitchass was afraid of disappointing him so she put some coins in the fountain alongside him. next the karaoke. she wanted to sing the persona pokérap. but then realized theo was not elizabeth and then checked everything at the mall. now back at the room. theo gave bitchass a cheongsam that allows a wild card to fuse Hua Po. and then she asked the "manager" of the velvet room Igor to fuse Tam Lin. she finally signs the stupid contract because she escaped due to scene transition. then she gives food to maiko and also plays with maiko and starts the hangman social link. bitchass goes to her bedroom and says "hmmm... i'm tired 🤭.. i should go to bed early." then she goes to sleep. the next day. bitchass gets stat boosting items from mitsuru. then she spent a few of her days singing karaoke. then she goes back to tartarus. she gets to level 14 and finds a golden hand. then she gets the golden hand's coin and also a composite stick. she got more coins and sold them. then she decided to waste money on dis-poisons and muscle drinks to fight the change relic. she fought the change relic with only yukari. she did it. then she went back down and brought the boys. they reached the blockade. bitchass spent the time she had left with karaoke to be able to talk to mutatsu. the full moon came. bitchass raided school overnight to find fuuka. she brought akihiko. they almost got caught by the guard. they got to the faculty office then found the gym key. went back then the dark hour happened. bitchass got lost in tartarus then fought a few shadows to get to the boys. then they found spooka yamagishi then they gave her an evoker and went back to the first floor only to find that tartarus was being attacked by 2 "managers". emperor and empress. spooka decided to awaken. bitchass, akihiko and junpei slapped them with a few physical and elemental attacks and defeated them. after that spooka passed out. moriyama was crying. feeling guilty for bullying her. then she passed out too. they took them to the tatsumi memorial hospital. they slept like babies. then bitchass spent more of her days dating stupei, singing karaoke and making friends. moriyama and spooka awaken then spooka joins the team. theo asked bitchass to go to tartarus. then bitchass came back to tartarus to go to the 2nd segment of block 2. they fight 2 more bosses and then bitchass gets to the blockade. then bitchass grinds to get new armor. then bitchass brought muscle-head, marin karin meme and guakeba to learn mazio, diarama and magaru. then they found 2 missing persons. (part 1.)
submitted by Guilherme8294 to PERSoNA [link] [comments]


2020.09.07 17:38 Lockfire12 How would you rank the main characters/party members from 3-5 in order?

Not in terms of strength or dating, just as characters and how you like them not including the protagonists.
Here’s mine:
1.kanji 2.naoto 3.shinji 4.akihiko 5. Mitsuru 6. Makoto 7. Yusuke 8. Yosuke 9. Koromaru 10. Yukiko 11. Ryuji 12. Fuuka 13. Futaba 14. Chie 15. Ann 16. Haru 17. Teddie 18. Ken 19. Rise 20. Morgana 21. Yukari 22. Junpei
submitted by Lockfire12 to PERSoNA [link] [comments]


2020.08.25 19:42 amnonymous [NM] BNIB Seiko Boutique Only Limited Edition "Blue Green" Enamel Watch SPB173 - X spots at $X/ea with X spot limit.

Item Name: BNIB Seiko Boutique Only Limited Edition "Blue Green" Enamel Watch SPB173
Price: $1400
# of Spots: One piece listed WORLDWIDE on C24. $1500 shipped from Japan and not even actually in stock
Price Justification: Not one on eBay new or used, available or sold.
Link to Seiko for Great Pics: Sold in Seiko Boutiques Only
Call spots? Sure!
Spot limit per person? 0
Location/Country: USA
Will ship international? Yes
Timestamp/pics: https://imgur.com/a/hd94Vv9
Escrow: no
Description: Up for raffle is a brand new watch that you probably have not seen before. It is the Seiko SPB173 - a limited edition watch sold only in Seiko Boutiques. The blue-green enamel dial is meant to evoke the vibrant scenery of the forests in Japan. The dial is made by master craftsman Mitsuru Yokozawa who has worked with enamel for more than 40 years. I absolutely love the color of the dial and Seiko picked the perfect tone of hands and painted indices to pair with it. The texture and depth really make the color pop. It features the 6R27 movement with date and power reserve indicators. Sapphire crystal. 40.5mm x 12.8mm. Well crafted, solid bracelet. "Special Edition" on on caseback. Full AD warranty. Good luck!

PayPal Info: [REDACTED]

Tip BoyAndHisBlob
Number of vacant slots: 0
Number of unpaid users: 0
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This slot list is created and updated by The EDC Raffle Tool by BoyAndHisBlob.
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submitted by amnonymous to WatchURaffle [link] [comments]


2020.08.13 07:49 TheGreatWario383 My experience with Persona 3 (WARNING: FULL GAME SPOILERS AND LONG)

Hello all, I'm super-glad to see Persona 3 has a proper subreddit now, I sincerely hope this community will continue to grow as this is my favorite Persona game and I'd love to have a place to discuss it exclusively. Anyways, this was gonna be a comment for this thread, but it ended up becoming way too long so it's getting it's own post instead. It's a very long essay explaining my experience with Persona 3 from beginning to end and why the game means so much to me. Please enjoy, and happy grinding!
I'm into retro games and I bought P4 vanilla second-hand one day because I was getting into JRPGs and anime and Persona sounded interesting because of the combination of school life and battling. I probably would've played P5 if I could due to the amazing sense of style and that it was the most critically acclaimed, but as I don't own a PS4, P4 was all I had access to. I immediately fell in love with the game for it's down-to-earth setting and realistic characters, and as I continued playing the shadow confrontations, unique combat mechanics and social links all made it one of my favorite games ever. The summer I played that game was not a happy time for me, but playing Persona 4 every day pulled me through it, and the game's themes of discovering oneself and forming your identity through friendship have continued to affect my real life for the better.
After my 70+ hour playthrough was complete, I felt empty. I needed more Persona, but I still didn't have a PS4, and getting one wasn't in my budget. I had started browsing PERSoNA at this point, and was hearing a lot about Persona 3 FES. It was the only Persona anything I had access to without buying a new console, but a lot of things put me off of it. I heard that it had a LOT of grinding and dungeon crawling, which turned me off as that was my least favorite part of P4. I also heard it lacked social links for male party members and a platonic route for female social links, which was also a big turnoff. Finally, the idea of wrangling AI controlled party members throughout all of the above just seemed like too much for me to possibly enjoy the game. So much good was said about the game's story and characters, but I doubted whether I'd enjoy the game in spite of all it's flaws. Still, I bought it anyways, because I wanted more Persona that badly.
My first impressions of the game were mixed. I adored the style of the opening cutscene, but it lacked the down-to-earth appeal of P4, instead jumping straight into surrealism with the Dark Hour. The early game is full of a lot of exposition and tutorials, which felt like a slog, and meaningful character interactions were few and far between. Looking back on the early parts of P3, there's a lot of foreshadowing that pays off in a big way later on, but not knowing that it would get better, it was hard to justify continuing. Also, if you can believe it, at first I didn't like the music. It was harsh, hazy and lacked traditional melody. The first time I heard Mass Destruction on YouTube I was more confused than anything. I ended up taking a break from the game about 10 hours in and coming back to it at the start of 2020.
Over time, things started to get better. The music started to click with me. The characters started growing on me. Even the abominably repetitive dungeon crawling became a familiar and welcoming routine. Above all else, though, the story was amazing. The minute I saw Takaya shoot someone, I knew this was not the same silly low-stakes story P4 had given me, and it only got more compelling the farther in I got. I still had my doubts. The social links, my favorite part of P4, were hit-or-miss in P3, the bosses were boring and easy, and the story, engaging as it was, moved forward at an unbearably slow pace. At times I considered quitting altogether and just watching the cutscenes on YouTube, but I soon realized I was not fully experiencing the game's story by doing this, so I continued onwards.
Over time, I began to see the best aspect of P3, which is how much every aspect of it grows and changes for the better as you progress through it. This is best exemplified by the journey of my favorite character, Junpei Iori. When I first met Junpei, I immediately liked him. He was fun to be around and his class clown persona was something I could relate to. At first he seemed like just a comic relief, but over time his deeper insecurities and lack of self-esteem began to rise to the surface, making me like his character even more. Junpei and Chidori's relationship is actually what convinced me to stop watching the cutscenes on YouTube and actually play the game. It was amazing to see a guy whose prior interactions with girls were creepy and perverted enter a real relationship, experience true love, and grow as a person because of it. When Chidori died, it hit me hard, and even though bringing her back later took away a little of the impact, Junpei's growth from a boyish insecure pervert into a mature self-assured gentleman was one of my favorite character arcs in any piece of media.
Every character in P3 goes through a similar journey of growth, and so does the gameplay. What starts as a frustrating and draining combat system becomes far more engaging as you get more personas and acquire more control over your AI teammates, as well as being able to explore more floors and fight more enemies before getting tired. The early social links aren't much to write home about, but the ones that become available later are some of the most inspiring and beautiful friendships ever written. Akinari in particular stands out as the defining moment of the game's social portion, and ties into the themes of the game perfectly. Even the music becomes better, as the initially rather grating Tartarus theme becomes clearer and more layered as you ascend, and the decent but underwhelming school theme Want to be Close is replaced by the absolute banger that is Changing Seasons.
The thing that both initially put me off and later made me fall in love with P3 is that it makes you work for everything. The best social links don't just throw themselves at you, you have to perform lengthy sidequests and grind out your social stats before you can even initiate them. Likewise, you have to get to know your party members in order to improve your teamwork and unlock more commands. I hated these aspects at first: I wanted direct party control, and I wanted to start the best social links right away. P4 gave me the friendships I wanted right away without making me work for it, why couldn't this game? However, in the long run, having to work hard for the relationships I wanted made it far more satisfying when I finally formed them. P3 forces you to persevere through hardship and grow as a person in order to experience the best it has to offer, and that wasn't something I'd ever experienced in a game before. It wasn't just the characters of P3 that grew from their experiences; I grew as well.
Speaking of making me experience the same thing the characters are experiencing, let's talk about the game's theme: death. Well, actually I don't think death is quite specific enough, a more accurate description is loss. Persona 3 is full of little losses. Every day you spend hanging out with a friend or eating hamburgers is a day you won't get back. Any Elizabeth quest you fail to complete before the deadline is gone forever as are any quests connected to that quest (I missed Elizabeth's first date and wasn't able to do any of the subsequent dates). Many social links will move away after you finish them, leaving an empty hole in the place of the person you spent a month getting to know intimately. One of the best things about Persona 3 compared to other Persona titles it that the game's mechanics directly tie into it's themes. Persona 4's themes of seeking truth and identity don't really have anything to do with the calendar system and looming deadlines, but P3's themes of living life while you still can and appreciating the temporary have everything to do with it. It makes the experience as a whole feel more connected and complete.
Most of all, though, each character's resolution, the awakening of their true persona, comes when they experience and accept loss. Akihiko loses Shinjiro, Mitsuru loses her father, and Aigis has a near-death experience that causes her to re-evaluate her own mortality. All the characters realize that life, and relationships, are temporary and precious, and that they should be treated with care and enjoyed for as long as they are around. Realizing this fact gives them newfound determination to ascend to the top of Tartarus and eliminate the Dark Hour once and for all. Still, despite how sad it can be to see characters like Shinjiro and Chidori die, it's not nearly as sad for the player as it is for the characters. The characters that are sacrificed are ultimately minor characters, and their sacrifice doesn't affect gameplay much: in fact, it gives you new voice lines and abilities for the characters thanks to their awakened personas. It's easy to see, then, how the themes of the game could be lost on a player who didn't really experience them. That's where the ending comes in.
At the end of Persona 3, your avatar, the character you have controlled for the entire games, sacrifices himself to seal away death incarnate and save the world. I knew this before I even started playing (avoiding spoilers for this game was hard), and the whole playthrough I dreaded my inevitable fate. I knew the end was coming, and every minute I lived in fear of how I would cope when that moment did come. I grew so attached to the various locations on Tatsumi Port Islands, the people I shared my dorm and my battles with, the familiar routine of fusing Personas and grinding up to the next mini-boss. I cringed when characters like Yukari asked about hanging out after our mission was done, knowing full well that would never happen. I found myself understanding the mindset of Chidori, who didn't want to become attached to people because she would inevitably lose them.
When the day did come, when my avatar died and left this world for good, it left me drained and empty, but at the same time I wondered why I bothered worrying so much about it. It wasn't something I could control, not something I could stop, and deep down, I wanted it to happen eventually. Instead of worrying about the inevitable end, it would've been better to live the best life I possibly could while I still had the chance. To embrace that games, that relationships, that life is fleeting and temporary, and to appreciate it for precisely that, to enjoy the pleasures of life while they are here instead of dreading the moment they end, is what I learned from Persona 3's ending.
When the credits finally finished and I put the controller down, I felt awful. For a couple of days I felt like I was in a deep dark hole and nothing could ever pull me out of it. Eventually, though, I accepted what had happened. I felt a strong resolution in my heart, an acceptance of endings and a desire not to run away from them, no matter how unpleasant they may be. In other words, through losing my avatar, and thus my connection to the world and characters I had grown so attached to in my almost 100-hour playthrough, I experienced exactly the same crushing loss that the characters in the story experienced. Persona 3 doesn't just tell you what it's like to experience loss, it makes you yourself feel it by making you lose something precious to you the same way the characters in the story did. The struggle, the growth, the loss, and the resolution: I felt all these things in my playthrough of Persona 3 just as strongly as the characters in the story did. I felt connected to the world of Persona 3 and the people in it in a way no game before or since has accomplished, and even though the game is done, the impact it left on me will always be there.
When I picked up Persona 3 second-hand from Amazon out of pure desperation, I had no idea how much of an impact it would have on me. I thought of it as a last resort, a game I didn't really want but it was the only thing Persona that I could afford. I hated that I couldn't get P5 instead, it being a more critically acclaimed experience, and I didn't expect P3 to top the masterpiece that was P4. However, after seeing the game through to the end, I can safely say it blows P4 out of the water, and I struggle to imagine a world in which P5 could have the same emotional impact on me. P3 changed my life in a way I never thought a game could, and I’m so glad I didn’t give up on it just because of its slow start. There’s so much about this game I didn’t even have space to talk about, like the choice Ryoji gives you and how impactful it felt, or the music and general atmosphere in the month of January, or the amazing final boss which was one of the most epic and climactic in all of videogames, but this essay was already extremely long and this game just has too many amazing things to mention. Bottom line, this game blew my expectations out of the water, and it’s honestly encouraged me to give more games a chance in the future even if they don’t have outstanding critical acclaim. You never know when or where a life-changing experience is going to come from, and I’m so glad this one found me.
edit: thank you all so much for the kind words. I was worried nobody would even read all this as it was so long but your reception blew my expectations out of the water. I'm so glad you all liked this little write-up and I hope to contribute more quality content to this little community in the future!
submitted by TheGreatWario383 to persona3FES [link] [comments]


2020.08.10 01:24 WasteofK3 That guy and his multiple questions

  1. Is it just me, or did Ren's voice sound similar to Saki's?
  2. Why did Shigure never protected Akito from Ren? Or, idk... HIS SON?
  3. Apparently there was an "awkward" date between Ritsu and Mitsuru but I couldn't find it anywhere, so... can anyone give me a summary of what happened there?
  4. How do you guys think a LN adaptation would work?
submitted by WasteofK3 to FruitsBasket [link] [comments]


2020.08.09 15:55 Xalazi Emi Sakura's 25th anniversary show card so far

ChocoPro regulars Mitsuru Konno, Mei Suruga, and Baliyan Akki have yet to have matches announced so we expect more to come. This will be the biggest and longest ChocoPro to date. No word on Riho being on the show yet, but it's possible.
Watch on Gatoh Move's Youtube. Monday August 17th 8:00PM JST 7:00AM EST 12:00PM BST
submitted by Xalazi to AEWOfficial [link] [comments]


2020.08.09 15:54 Xalazi Emi Sakura's 25th anniversary show card so far

ChocoPro regulars Mitsuru Konno, Mei Suruga, and Baliyan Akki have yet to have matches announced so we expect more to come. This will be the biggest and longest ChocoPro to date.
Watch on Gatoh Move's Youtube. Monday August 17th 8:00PM JST 7:00AM EST 12:00PM BST
submitted by Xalazi to stardomjoshi [link] [comments]


2020.08.09 15:53 Xalazi Emi Sakura's 25th anniversary show card so far

ChocoPro regulars Mitsuru Konno, Mei Suruga, and Baliyan Akki have yet to have matches announced so we expect more to come. This will be the biggest and longest ChocoPro to date.
Watch on Gatoh Move's Youtube. Monday August 17th 8:00PM JST 7:00AM EST 12:00PM BST
submitted by Xalazi to SquaredCircle [link] [comments]


2020.07.18 20:40 TheForlornGamer Some more varied and funny responses from the P6 Protagonist.

Since you guys (surprisingly) liked my first batch of responses, I thought I'd maybe add in a few more. And since there weren't as many flirty options as in the last one, I'll be happy to address that here.
Enjoy!
(Male Protagonist) Vulgar Boy (Ryuji): "...What do you want? You plannin' on rattin' me out to Kamoshida?"
(Female Protagonist) Vulgar Boy (Ryuji): "...What do you want? You plannin' on rattin' me out to Kamoshida?"
(Male Protagonist) Rise: "So who are you looking forward to seeing in a swimsuit, senpai?"
(Female Protagonist) Rise: "So who are you looking forward to seeing in a swimsuit, senpai?"
(Male Protagonist) Ryuji: "Blast him away... CAPTAIN KIDD!!!"
(Female Protagonist) Ryuji: "Blast him away... CAPTAIN KIDD!!!"
(Female Protagonist only) Rise: "Oh, it'll be fine as long as we keep quiet about it! This'll be between us girls!"
(Female Protagonist only) Mitsuru: "SILENCE! I'm going to execute you all!"
(Female Protagonist only) Ann: (To Ryuji) "By the way, I saw you peeking at me while we were in the Mona car!"
(Both Protagonists) Yusuke: "And any tension that was in the air just flew out the window..."
(Both Protagonists) Morgana: "Let's settle this with our fists, then!"
(Both Protagonists) Morgana: "Well... this is goodbye!"
(Both Protagonists - Self-explanatory Boss Fight) Adachi: "I thought I could just leave you be, but you're like a plague... I'll have to get rid of all of you!"
(Both Protagonists - Again, self-explanatory Boss Fight) Akechi: "All I care about is killing you... to prove I'm better than you!"
(Both Protagonists - Shadow Shido Boss Fight) *Thinking* "Fine, I'll do it myself."
(Female Protagonist only) *Thinking* "I have to choose my words carefully (...I'm already in a relationship with another boy)..."
Ryuji: *Nervous and Flustered* "U-um... w-well, [Player]? Do you w-want to be my g-g-girlfriend?"
(Female Protagonist only) Yusuke: "Hm? Is something on your mind, [Player]?"
(Male Protagonist - Deciding Ann's Codename) Ryuji: "Whadda you think, [Player]?"
(Female Protagonist - Deciding Ann's Codename) Ryuji: "Whadda you think, [Player]?"
(Female Protagonist only) Morgana: "She's a cougar...!"
(Male Protagonist) Ann: "What about you, [Player]? C'mon, spill the beans. What kind of girl is your type?"
(Female Protagonist) Ann: "What about you, [Player]? C'mon, spill the beans. What kind of guy is your type?"
(Both Protagonists) Yukari: "Ace Detective? ...Are you stupid or something? (Beat) More like Stupei, Ace Defective."
submitted by TheForlornGamer to persona6 [link] [comments]


2020.07.16 21:07 imagineepix Darling in the Franxx Is the Most Beautiful Mess I Have Ever Watched: An Analytical Review Examining Themes, Rhetoric, Worldbuilding, and Pacing.

I. Introduction
One day as I was scrolling and laughing through animemes, I stumbled across a pretty funny post. A girl with pink hair was the punchline. I asked in the comments where I could find this pretty girl with pink hair. I was told by someone that the anime was called “Darling in the Franxx”; they said, “it’s really good”. I proceeded to devour the whole thing in three days.
Darling in the Franxx is truly special. It is bold and brash. It is the apex of slice of life and the midpoint of mech anime and action. It is the epitome of character design philosophy and the downfall of world-building. Darling in the Franxx has incredible triumphs and disappointing losses. I fell in love with it regardless. I want to take a deep dive into this show and analyze what it is about it that I love so much, and why I am disappointed with it at times. Please take the time to read this if you can and thank you so much.
II. A triumph in rhetoric and character design philosophy
The themes in Darling in the Franxx are truly special. They are amazing in concept but could have been executed a lot better. They are sloppy and a big turn off to a lot of people. The one in particular, that many people will point their finger towards, is sex. In this universe of robots and aliens, this is ultimately a show about sex. Darling in the Franxx revolves around relationships, whether that be males and females, females and females, males and males. It is a show exploring dynamics between people and those dynamics come to a climax with the theme that this show presents. A large portion of this show revolves around the Franxx, a large humanoid mech controlled by a (most of the time) a male and female pair. From the awkward positions that these pairs have to constantly be into the less than subtle dialogue that occurs when they are in full force, this is a show about intimate human relationships. From a storytelling perspective, this is brilliant. It is imperative to examine why this is necessary in the first place. If we look at the bigger picture, Darling in the Franxx is essentially the redemption arc of humanity and life itself. Humanity, when dissected into its core components, is the same as most life on earth, all life will “[…] have a life cycle […], can grow, adapt to their environment, respond to stimuli, reproduce and evolve. (Wikipedia)” The children in Darling in the Franxx exhibit all these properties. Darling in the Franxx chooses to examine the very bottom of Maslow’s Hierarchy of Needs: reproduction. This is the redemption arc of humanity, if humans are to truly reconnect with who they once were, they will need to once again understand these needs. Darling in the Franxx tells us about the process of how humanity will achieve this. Ultimately the reason why Darling in the Franxx needs to explore this theme is to illustrate how humanity will redeem and reconnect with themselves. They need to explore the carnal desires that drive humans to redeem them. All of this is shown in one of the boldest stories this anime has to tell, the story of Mitsuru and Kokoro.
The story of Mitsuru and Kokoro is one of the most unorthodox stories of teen pregnancy I have ever witnessed. It is shocking and impactful; it illustrates the themes of intimacy and sex better than anything else this show has to offer. To quickly recap, Mitsuru and Kokoro were never supposed to be together. This all changes when Mitsuru is unhappy with how he is performing in battle and blames it on his partner. Kokoro, the caring and motherly figure of the team steps in to help Mitsuru and show him that he is just as capable as anyone else on the team. After this initial test run, Kokoro quickly starts to fall in love with Mitsuru. Remember, that these kids don’t understand or even know of emotions such as love. When Kokoro finds a forbidden book on childbirth and sex, she is immediately curious. She is conflicted about what to do with this knowledge, in a world where human reproduction is no longer spoken of. In the end, she is a child with extreme curiosity. This results in an unholy connection between man and women- sex. Going over a whole arc like this in such a short amount of space will never be able to do justice to how powerful of a scene this is. It was initially shocking beyond belief, to the point where I had to look up both of their ages- 14 -it took me a while to process. In a lot of ways, these two characters mark the beginning of humanities’ true redemption. The start of where the children begin to accept their human tendencies outside of what society has shown them to be acceptable and normal. Kokoro and Mitsuru do this when the whole world seems against them. As they begin to question why they are here in this world they realize that they want to leave a mark on the world before they leave. They realize they don’t want to exist just to fight. As the story progresses, Kokoro is given the unfathomability that she is carrying a child. The first real human child in centuries. Taking this in one step at a time, the remaining children accept Kokoro’s decision without hesitation. She is the first one to take the first big leap towards reclaiming her humanity. Kokoro and Mitsuru’s story is a synecdoche for the rest of humanity. Their story is represented in many others, as they learn to take back their humanity by taking that first step. The scene is meant to be shocking. It was just as shocking to these characters when they learned of these activities. Kokoro was willing to put her entire image and future at risk just to explore her ideals and what she believes in. Does she think that for the rest of her life, she will live by the battlefield and die by the battlefield? By doing this, she opened the gateway for future generations to also be able to understand what it means to be human. In a lot of ways, Kokoro could be considered the savior of humanity along with Hiro and Zero Two. If it was not for her ideals of believing that there was truly something to be gained from intimacy, then humanity would have not had the courage to explore this new frontier.
It is important to address the flaws of how this overarching theme was represented in the anime. The greatest downfall of how it is represented is how awkward it is at times. It is never properly explained why the girls need to be in such provocative positions to operate the Franxx, the “subtle” dialogue feels unnecessary at times, and overall the women are treated much differently as compared to the men. However, there is a reason for this as well. The reason that all this symbolism is present, is to show that to these kids, it doesn’t mean anything. To the viewer, it might be off-putting or even disgusting to some. But to these kids who don’t know that sex even exists, it’s nothing. They don’t have much sense of privacy, because society has taught them in such a way that this isn’t anything to worry about. Where this shines, however, is the case of Hiro and Zero Two. Hiro and Zero Two are shown to never have this kind of relationship where the male is usually the one in control. Zero Two has complete power to override Hiro’s authority at times. Hiro and Zero Two are also the ones who save humanity. The show intentionally creates a state of normalcy where this kind of behavior is what is supposed to happen and flips it on its head when it comes to the main characters. If Hiro and Zero Two are the models that humanity should follow, which is shown by when Ichigo says in the last episode they were more human than all of us, the show is telling us that Hiro and Zero Two are how things should be. Where this fails is that it requires a bit more interpretation on the side of the viewer. For a show, where the main characters are children, it should be more clearly stated.
III. The Apex of Slice of Life
In a lot of ways, I see Darling in the Franxx as the pinnacle of slice of life. When you look at this show through a lens that only looks at the parts of the show that are slice of life, it's brilliant. The biggest factor that contributes to this is the characters themselves. All of them have a good amount of nuance to them and the show takes care to make sure every character is at least a little fleshed out. They all have quirks that contribute to the overall team. However, if not for Hiro and Zero Two, this show would not be as half as good as it is. The story of both Zero Two and Hiro is incredibly well developed. I think what sets their story apart from the rest is the evolution of their relationship as well as the dynamics that govern them.
Hiro and Zero Two’s relationship is multi-faceted and dynamic. One thing that makes this relationship shine is how the writers intentionally create huge flaws in one of them so that the other can patch it up. This isn’t revolutionary by any means, but what matters is how this is executed. For the most part, the writers fully understood this and were able to effectively communicate this to the audience. The best example of this is Hiro’s thirst for knowledge. Hiro actively strives to understand the world around him and is unable to most of the time. No matter how many risks he takes, he will never be allowed to have access to the certain knowledge that isn’t available to him. Zero Two can aid him in this regard because she was raised in an environment where huge amounts of classified knowledge were available. She just knows a lot of things Hiro does not. Zero Two’s longing for acceptance is another example. It’s shown time and time again how much she yearns to be human. There isn’t a place that she can find that except Hiro. This sort of character-building makes dynamic characters that the audience wants to get to know a bit more.
The next aspect of their relationship that allows is to flourish is that it is very precise and deliberate. Everything that happens, happens for a reason. At first, it might seem stupid that Zero Two just falls in love with Hiro right off the bat, it’s not realistic and doesn’t make a lot of sense. However, as the story progresses, we learn that Zero Two is still looking for her Darling, and Hiro seems like he fits the mold. There was a clear reason why Zero Two fell in love with Hiro so easily. Just like how there is a clear reason that Hiro fell in love with Zero Two. Why would any sane person fall in love with a girl that has pink hair and horns (stay with me here I know what you’re thinking)? Later we learn that there is an unspoken and unconscious attraction that guides Hiro towards Zero Two. There are suppressed memories that can only allow emotions to slip through the cracks. Not just that but Hiro’s humanity is what allows him to get through to Zero Two. The fact that he doesn’t intentionally keep his emotions is what allows him to understand another character that shares emotions, like Zero Two. They both make an effort to understand each other and what it means to love and be in a relationship. It makes a relationship in a world that is difficult to comprehend a lot more real and understandable.
Finally, the most important part that makes this relationship come together. The glue that holds everything together. The intimacy of it all. This incorporates everything together, from the themes of sex found throughout the show to how they fit like puzzle pieces. Hiro’s thirst for knowledge knows no bounds, this extends to intimacy and love as well. He wants to understand his feelings as much as he wants to understand the world around him. Zero Two acts as the bridge of Hiro’s understanding. As mentioned before, Hiro and Zero Two’s relationship breaks the status quo as seen in every other partner relationship of this anime. Zero Two and Hiro have a much more mutual attraction. Whatever intimacy they share, is purposeful and most of the time off the battlefield. It’s not the kind of “subtle” implied sexual tension that is seen with the other partners. It is deliberate and they are both in control. Lastly, it just makes for interesting viewing. Hiro and Zero Two’s relationship are a huge reason why this anime excels so well as a pseudo slice of life show. It’s an amazing and well-crafted dynamic between two very interesting and developed characters.
IV. An absolute disappointment in worldbuilding and pacing.
The greatest disappointment of this show and what truly makes it struggle is found in its worldbuilding. It is clear to see that there is a lot of potential here but it is saddening to see an anime held down this much by just one aspect. To be clear it’s not terrible, I have seen worse, but we must hold and judge the worldbuilding to the same standard as all the other attributes in this show. Reasons, why the worldbuilding in this show suffers, is mostly due to it’s awkward and forced pacing and the admittedly poor integration of its action attributes with its more slice of life-esque components.
Darling in the Franxx feels a lot like Fire Emblem: Three Houses in some regards. Both have sections where there are kids killing people on the battlefield and sections where it is essentially a dating sim. Both share a lot of the same flaws as well. The story is great in concept but fails in its execution from time to time. The difference between the two is that Fire Emblem: Three houses integrate the battlefields and life sim portions of itself much more seamlessly. Darling in the Franxx does a poor job at this. The reasoning behind this has to be how drastically different the settings between both the battlefield and where the children live. The justification for why the children have to live in an environment of an age long past and why they fight on post-apocalyptic battlefields with giant mechs makes some sense. However, it feels unnatural for them to be able to move from one environment so seamlessly, especially since so much of the character development happens in Mistilteinn (the old-style living space of the children). The battlefield mech elements feel out of place and sometimes unnecessary. The problem with this is that the anime and show would not work without these elements. The battlefield sections of the show are crucial for the show to work. But since this is more of a coming of age story than anything else and almost all of the meaningful character development is occurring at Mistileinn, the battlefield sections of the show should have carried more weight and meaning, so that their time slots were better justified.
This isn’t the biggest problem with this show. The worst problem with this show is how terribly paced it became in the late game and how poorly the worldbuilding was at that point. All the possible praises that could have been sung are over. As was said before, this is a two-pronged problem: poor worldbuilding and terrible pacing. To understand why the pacing of this show is bad, we need to examine the show as a whole. From the start of Darling In The Franxx, we are given little bits and pieces about a decimated, probably, humans themselves. The best example of this can be seen in the arc where the kids hit the beach and find an old human living space. It gave the kids, as well as the audience, a look into the world before. It’s not a lot of info at once, it is deliberate and very controlled. Another example of good worldbuilding in this show is the existence of the Klaxosaurs themselves. They exist as an enigma, but it is evident that there is more to them. They appear throughout the show and we can learn a little about them through each battle, such as their behavior and mannerisms. A deliberate and controlled flow of information. There are even more examples of cool and small tidbits of information we can gather as the show progresses. The main theme that ties them all together, is that that are concise pieces of information, that we as an audience are left to ponder due to lack of information. The writers deliberately make the audience employ their brains to figure out what is going on. This all changes following the arc of Dr. Franxx. The first offense of this arc is that it comes out of nowhere, with no pretense or set up, the episode just cuts to the backstory of Dr. Franxx and the world. Normally this wouldn’t be that big of an issue, lots of other shows have done this. However, this is a show that has built itself up through careful, meticulous worldbuilding. It breaks consistency by giving this to us suddenly all at once. The show's entire pacing is thrown off the rails because of this. A good story is defined by consistency. Whether that be consistently chaotic or consistently controlled. This show has already shown us well it’s a prior form of controlled and worldbuilding through exploration and discovery could work, so why break the pattern now? In the end, this shouldn’t matter if the story it has to tell is fascinating and worth the wait. Sadly, it’s not. This story arc is supposed to be the grand revelation to explain all the is unclear of Darling in the Franxx. All it provides is mediocre explanations and insight into how badly thought out some of this stuff was. All of the info that is provided is easily predictable or filled with plot holes or is just incredibly unsatisfying. The timestamps, as mentioned by Mother’s Basement, are incredibly problematic. APE’s imminent takeover of humanity just doesn’t make sense given how short of a period it was. Magma energy is explained to be…Klaxosaurs…returned to the earth? Yet somehow magma energy is the source of all life? The lamest excuse of an explanation as to why the Franxx’s need to be piloted in the way they are. The answer is to relieve stress? There are more examples of this but it should be easy to see now that was an uninteresting and unclimactic resolution to a lot of the problems that the story presented. For this mode of storytelling to work, the resolutions presented in this arc needed to be truly groundbreaking. Sadly, they were not well thought out and poorly written.
The greatest flaw found in the story-building and pacing is easily guessed: VIRM. To be fair, the concept of VIRM is cool when looking at it through an evolutionary perspective. As Kurzsagt explains, the reason why we have yet to meet an alien life might be because they were all wiped out by a barrier that all life meets and has yet to overcome. VIRM fits that description perfectly. They are the wall that evolutionary life cannot overcome. That’s where the praise ends, however. There are just so many things wrong with them that it doesn’t make any sense. First, they have no backstory. Nothing. They just exist to assimilate all physical life into a collective consciousness. That eternal consciousness should bring eternal peace and pleasure. Why do they want this? Their motivations are not complex and not interesting. The existence of the VIRM also completely throws pacing and worldbuilding out the window. There was not a single mention of the VIRM in the entirety of the show before this. That alone shows the lack of thought that went into this entity. It’s impossible to even call it a character because characters have the slightest bit of depth or personality. The introduction of the VIRM out of nowhere is truly the nail in the coffin when it comes to this show’s pacing and worldbuilding. It’s unfitting for a final antagonist is probably the coffin when it comes to this show’s pacing and worldbuilding. It’s unfitting for a final antagonist is probably the biggest reason why this anime is so deeply flawed.
V. Conclusion
I still love Darling in the Franxx. It’s a beautiful mess. For all the flaws it has, it contains some of the greatest themes and rhetoric in anime and was special. It was the first encounter I’ve ever had with a mecha anime and has led me to want to watch more of them like Neon Genesis Evangelion. Darling in the Franxx has left a huge hole in my heart because the story of its characters was more touching than the actual story it was trying to tell could ever be. However, it would be stupid to overlook all the flaws it has and say it is a masterpiece. It’s far from it, however, I feel like that’s part of the appeal of this show. For all the flaws it has, it’s amazing to see how much it affected me as well as so many other people. This anime is a testament to how flawed an anime can be and still be exceptionally impactful and powerful, it’s part of what makes it so special to me.
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2020.07.15 00:02 mcadylons [WT!] Cross Game - A Story About People Who Happen to Like Baseball

Information:

Anilist MAL

Summary:

Kou Kitamura and Aoba Tsukishima are often at odds—even though their families happen to be close friends and business partners. Although the only child of a sports shop owner, Kou has never been interested in playing baseball. Despite this, he possesses an impressive batting ability honed by frequent visits to the local baseball batting center run by the Tsukushima family. On the other hand, Aoba loves to play baseball and is a star player with exceptional pitching form.
However, these two seemingly complete opposites share something very important to them—Wakaba Tsukishima, Aoba's older sister and Kou's destined sweetheart. Admired by the quarrelsome duo, Wakaba often finds herself the catalyst to their never-ending rivalry. But whether or not they realize that they have more in common than either would care to admit, only time will tell. The game of baseball may just be what the pair needs to ultimately overcome their own personal struggles.

Watch if you liked:

Haikyuu!!
Toradora
AnoHana
Chihayafuru
Cross Game initially aired in Spring of 2009, a relatively uneventful season filled with nothing more than cult classics with tiny followings. However, even in this sparse season, Cross Game struggled to get a decent following. While some shows pick up fans after their air date, Cross Game still languishes outside the top 1000 in popularity, and remains one of maybe 4 shows in this subreddit’s top 100 ranked anime seen by less than 10% of users.
There are posts as recent as a couple months ago and going back almost as far as the subreddit’s inception saying Cross Game is underwatched. Pretty much every mention of it online across multiple forums is people talking about their positive experiences with the show. So the question is why aren’t people watching it? Let me see if I can help convince you by looking at some common reasons I've come across.

But...It’s 50 Episodes Long!

For a lot of people, this can be daunting, or even a reason to ignore it entirely. And it’s an understandable concern, one I used to cite frequently when I was recommended longer shows. While there are some notable exceptions, most popular shows tend to be 1 or 2 cour, and without an overwhelmingly large portion of the community recommending it, 50 episodes is a lot to commit to.
As I’m writing this, however, I strongly believe this show is worth your time, and a large part of that can be attributed to the staff who worked on it. The three minds behind the story, mangaka Mitsuru Adachi (Touch), director Osamu Sekita (Gundam), and Michihiro Tsuchiya (Major), bring a wealth of experience in working on incredibly well-regarded works, both with baseball specifically as well as with strong character-driven narratives.
This experience pays off in Cross Game, as it manages to avoid many of the pitfalls that are commonly associated with longer anime. There are no so-called filler episodes, and it is a complete adaptation of the finished source material. No fan will ever say “well it takes X episodes to really get into it”; the story starts episode 1, and doesn’t let up at any point.
This is mostly due to the brilliant pacing of the show, with the strong source material being expertly built into a 50 episode package that slowly builds on itself while keeping the stakes high, with the baseball games themselves being just as engaging as the action off the field. One of the most popular reviews of the show actually cites the 50 episode length as “too short”, one of the very few nitpicks of the show it has.

But...I Don’t Like Old Looking Anime!

People get into watching anime for a variety of reasons. A common one is because of the visual appeal. For some, this means gravitating towards anime with a more modern looking aesthetic, they want to watch shows that look as good as their favorites. Others watch anime for the stunning sakuga or vivid color designs. Despite being made in 2009, this show on the surface looks like it’s made in the 80s, and there is a not insignificant portion of the community who won’t check out shows because of this.
And that’s really a shame. Even though the characters look like every other character from every other Adachi work, the show is well directed and the presentation was a huge plus for me personally. There was clearly a decision made to go forward with an understated production, and it is frequently used to the show’s advantage. Pitchers and hitters don’t have super powers, but you can still easily tell the difference between the good ones and the bad ones through the animation and sound design.
The OST relies on a smaller sample of tracks but uses them effectively, the resulting repetition allows the songs to serve as these emotional touchstones. The lack of dynamic instrumentation ends up making the whole package seem cohesive and gives it a unique sound.

But...Baseball (or Even Sports) Anime Isn’t For Me!

Baseball is a dying boring popular excuse to drink overpriced beer sport, and with that comes a set of experiences and biases. For some, these experiences can be negative, so much so that they don’t want to ruin their anime with baseball. Others swing the complete opposite way, with real baseball being so engaging they have skepticisms that the anime version might fail to live up to expectations. There are also so many baseball anime that they almost occupy their own genre within an already niche sports genre, and it may be confusing where exactly you should start or just too intimidating to start at all.
While shows like Haikyuu!! and Ping Pong the Animation also feature sports, they aren’t exactly mainstream sports in the west, so maybe without these prior experiences weighing on people they go in with more of a blank slate. Those smaller followings might encourage more people to watch who might not be familiar as they assume they don't have to know the rules to watch the show.
Cross Game is a story about people who happen to play and like baseball, and not the other way around. The themes explored are universal to the human experience, and almost impossible to discuss without spoiling the show, so just take my word for it. The characters may be throwing fastballs and hitting home runs, but they’re doing so while trying to resolve the expectations set for them by others as well as the standards they hold themselves to. They try to decide what they do and do not deserve, and search for their own happiness. It shares more parallels with coming of age stories than baseball games.
Baseball just happens to be the setting, and it’s one the show uses fantastically. It transforms North Tokyo into another world entirely, one where each character’s journeys are inseparably linked. This interconnected web ends up creating this world where every conversation has ripple effects for so many other characters, and events that happen in the beginning of the story create situations in the end game that make things like a first round game in a tournament that involves no major characters have an incredible narrative impact. For me, the most emotionally impactful game wasn’t even in a tournament and involved no stakes whatsoever.
Despite being about sports, or as fans of the genre might argue “because of this”, the character writing is superb. One of my personal pet peeves with media in general is when shows throw out their characters in order to soliloquize their themes. In Cross Game, it feels like every character is treated with care and respect. Minor bit players are given complete arcs and contribute to the overall story in meaningful ways, to the point where several of my favorite characters from the show are only listed as “supporting” because there’s no lower classification. Each character ends the story having found the answers to the questions they had at their introduction.

So should you watch it?

Yes.
Sure it may be 50 episodes long, the characters may look like they’re from the 80s, and baseball is boring. But after an episode or two you’ll realize that none of that matters. These concerns will end up seeming frivolous once you are immersed in the world of North Tokyo baseball and the people who hold it so dear. The compelling story and characters will make you wish there were 50 more episodes. You’ll be less concerned with what the anime looks like and more with whether some character who showed up for like 5 seconds in the beginning of the show ever truly got what he wanted out of playing baseball. And for a split second you might just think you might like baseball before coming to your senses and realizing the real thing will probably never stand up to what you’ve just finished.
Thanks to drjwilson and kaverik for proofreading and providing suggestions!
submitted by mcadylons to anime [link] [comments]


2020.07.14 20:23 imagineepix Darling in the Franxx Is the Most Beautiful Mess I Have Ever Watched: An Analytical Review Examining Themes, Rhetoric, Worldbuilding, and Pacing.

I. Introduction
One day as I was scrolling and laughing through animemes, I stumbled across a pretty funny post. A girl with pink hair was the punchline. I asked in the comments where I could find this pretty girl with pink hair. I was told by someone that the anime was called “Darling in the Franxx”; they said, “it’s really good”. I proceeded to devour the whole thing in three days.
Darling in the Franxx is truly special. It is bold and brash. It is the apex of slice of life and the midpoint of mech anime and action. It is the epitome of character design philosophy and the downfall of world-building. Darling in the Franxx has incredible triumphs and disappointing losses. I fell in love with it regardless. I want to take a deep dive into this show and analyze what it is about it that I love so much, and why I am disappointed with it at times. Please take the time to read this if you can and thank you so much.
II. A triumph in rhetoric and character design philosophy
The themes in Darling in the Franxx are truly special. They are amazing in concept but could have been executed a lot better. They are sloppy and a big turn off to a lot of people. The one in particular, that many people will point their finger towards, is sex. In this universe of robots and aliens, this is ultimately a show about sex. Darling in the Franxx revolves around relationships, whether that be males and females, females and females, males and males. It is a show exploring dynamics between people and those dynamics come to a climax with the theme that this show presents. A large portion of this show revolves around the Franxx, a large humanoid mech controlled by a (most of the time) a male and female pair. From the awkward positions that these pairs have to constantly be into the less than subtle dialogue that occurs when they are in full force, this is a show about intimate human relationships. From a storytelling perspective, this is brilliant. It is imperative to examine why this is necessary in the first place. If we look at the bigger picture, Darling in the Franxx is essentially the redemption arc of humanity and life itself. Humanity, when dissected into its core components, is the same as most life on earth, all life will “[…] have a life cycle […], can grow, adapt to their environment, respond to stimuli, reproduce and evolve. (Wikipedia)” The children in Darling in the Franxx exhibit all these properties. Darling in the Franxx chooses to examine the very bottom of Maslow’s Hierarchy of Needs: reproduction. This is the redemption arc of humanity, if humans are to truly reconnect with who they once were, they will need to once again understand these needs. Darling in the Franxx tells us about the process of how humanity will achieve this. Ultimately the reason why Darling in the Franxx needs to explore this theme is to illustrate how humanity will redeem and reconnect with themselves. They need to explore the carnal desires that drive humans to redeem them. All of this is shown in one of the boldest stories this anime has to tell, the story of Mitsuru and Kokoro.
The story of Mitsuru and Kokoro is one of the most unorthodox stories of teen pregnancy I have ever witnessed. It is shocking and impactful; it illustrates the themes of intimacy and sex better than anything else this show has to offer. To quickly recap, Mitsuru and Kokoro were never supposed to be together. This all changes when Mitsuru is unhappy with how he is performing in battle and blames it on his partner. Kokoro, the caring and motherly figure of the team steps in to help Mitsuru and show him that he is just as capable as anyone else on the team. After this initial test run, Kokoro quickly starts to fall in love with Mitsuru. Remember, that these kids don’t understand or even know of emotions such as love. When Kokoro finds a forbidden book on childbirth and sex, she is immediately curious. She is conflicted about what to do with this knowledge, in a world where human reproduction is no longer spoken of. In the end, she is a child with extreme curiosity. This results in an unholy connection between man and women- sex. Going over a whole arc like this in such a short amount of space will never be able to do justice to how powerful of a scene this is. It was initially shocking beyond belief, to the point where I had to look up both of their ages- 14 -it took me a while to process. In a lot of ways, these two characters mark the beginning of humanities’ true redemption. The start of where the children begin to accept their human tendencies outside of what society has shown them to be acceptable and normal. Kokoro and Mitsuru do this when the whole world seems against them. As they begin to question why they are here in this world they realize that they want to leave a mark on the world before they leave. They realize they don’t want to exist just to fight. As the story progresses, Kokoro is given the unfathomability that she is carrying a child. The first real human child in centuries. Taking this in one step at a time, the remaining children accept Kokoro’s decision without hesitation. She is the first one to take the first big leap towards reclaiming her humanity. Kokoro and Mitsuru’s story is a synecdoche for the rest of humanity. Their story is represented in many others, as they learn to take back their humanity by taking that first step. The scene is meant to be shocking. It was just as shocking to these characters when they learned of these activities. Kokoro was willing to put her entire image and future at risk just to explore her ideals and what she believes in. Does she think that for the rest of her life, she will live by the battlefield and die by the battlefield? By doing this, she opened the gateway for future generations to also be able to understand what it means to be human. In a lot of ways, Kokoro could be considered the savior of humanity along with Hiro and Zero Two. If it was not for her ideals of believing that there was truly something to be gained from intimacy, then humanity would have not had the courage to explore this new frontier.
It is important to address the flaws of how this overarching theme was represented in the anime. The greatest downfall of how it is represented is how awkward it is at times. It is never properly explained why the girls need to be in such provocative positions to operate the Franxx, the “subtle” dialogue feels unnecessary at times, and overall the women are treated much differently as compared to the men. However, there is a reason for this as well. The reason that all this symbolism is present, is to show that to these kids, it doesn’t mean anything. To the viewer, it might be off-putting or even disgusting to some. But to these kids who don’t know that sex even exists, it’s nothing. They don’t have much sense of privacy, because society has taught them in such a way that this isn’t anything to worry about. Where this shines, however, is the case of Hiro and Zero Two. Hiro and Zero Two are shown to never have this kind of relationship where the male is usually the one in control. Zero Two has complete power to override Hiro’s authority at times. Hiro and Zero Two are also the ones who save humanity. The show intentionally creates a state of normalcy where this kind of behavior is what is supposed to happen and flips it on its head when it comes to the main characters. If Hiro and Zero Two are the models that humanity should follow, which is shown by when Ichigo says in the last episode they were more human than all of us, the show is telling us that Hiro and Zero Two are how things should be. Where this fails is that it requires a bit more interpretation on the side of the viewer. For a show, where the main characters are children, it should be more clearly stated.
III. The Apex of Slice of Life
In a lot of ways, I see Darling in the Franxx as the pinnacle of slice of life. When you look at this show through a lens that only looks at the parts of the show that are slice of life, it's brilliant. The biggest factor that contributes to this is the characters themselves. All of them have a good amount of nuance to them and the show takes care to make sure every character is at least a little fleshed out. They all have quirks that contribute to the overall team. However, if not for Hiro and Zero Two, this show would not be as half as good as it is. The story of both Zero Two and Hiro is incredibly well developed. I think what sets their story apart from the rest is the evolution of their relationship as well as the dynamics that govern them.
Hiro and Zero Two’s relationship is multi-faceted and dynamic. One thing that makes this relationship shine is how the writers intentionally create huge flaws in one of them so that the other can patch it up. This isn’t revolutionary by any means, but what matters is how this is executed. For the most part, the writers fully understood this and were able to effectively communicate this to the audience. The best example of this is Hiro’s thirst for knowledge. Hiro actively strives to understand the world around him and is unable to most of the time. No matter how many risks he takes, he will never be allowed to have access to the certain knowledge that isn’t available to him. Zero Two can aid him in this regard because she was raised in an environment where huge amounts of classified knowledge were available. She just knows a lot of things Hiro does not. Zero Two’s longing for acceptance is another example. It’s shown time and time again how much she yearns to be human. There isn’t a place that she can find that except Hiro. This sort of character-building makes dynamic characters that the audience wants to get to know a bit more.
The next aspect of their relationship that allows is to flourish is that it is very precise and deliberate. Everything that happens, happens for a reason. At first, it might seem stupid that Zero Two just falls in love with Hiro right off the bat, it’s not realistic and doesn’t make a lot of sense. However, as the story progresses, we learn that Zero Two is still looking for her Darling, and Hiro seems like he fits the mold. There was a clear reason why Zero Two fell in love with Hiro so easily. Just like how there is a clear reason that Hiro fell in love with Zero Two. Why would any sane person fall in love with a girl that has pink hair and horns (stay with me here I know what you’re thinking)? Later we learn that there is an unspoken and unconscious attraction that guides Hiro towards Zero Two. There are suppressed memories that can only allow emotions to slip through the cracks. Not just that but Hiro’s humanity is what allows him to get through to Zero Two. The fact that he doesn’t intentionally keep his emotions is what allows him to understand another character that shares emotions, like Zero Two. They both make an effort to understand each other and what it means to love and be in a relationship. It makes a relationship in a world that is difficult to comprehend a lot more real and understandable.
Finally, the most important part that makes this relationship come together. The glue that holds everything together. The intimacy of it all. This incorporates everything together, from the themes of sex found throughout the show to how they fit like puzzle pieces. Hiro’s thirst for knowledge knows no bounds, this extends to intimacy and love as well. He wants to understand his feelings as much as he wants to understand the world around him. Zero Two acts as the bridge of Hiro’s understanding. As mentioned before, Hiro and Zero Two’s relationship breaks the status quo as seen in every other partner relationship of this anime. Zero Two and Hiro have a much more mutual attraction. Whatever intimacy they share, is purposeful and most of the time off the battlefield. It’s not the kind of “subtle” implied sexual tension that is seen with the other partners. It is deliberate and they are both in control. Lastly, it just makes for interesting viewing. Hiro and Zero Two’s relationship are a huge reason why this anime excels so well as a pseudo slice of life show. It’s an amazing and well-crafted dynamic between two very interesting and developed characters.
IV. An absolute disappointment in worldbuilding and pacing.
The greatest disappointment of this show and what truly makes it struggle is found in its worldbuilding. It is clear to see that there is a lot of potential here but it is saddening to see an anime held down this much by just one aspect. To be clear it’s not terrible, I have seen worse, but we must hold and judge the worldbuilding to the same standard as all the other attributes in this show. Reasons, why the worldbuilding in this show suffers, is mostly due to it’s awkward and forced pacing and the admittedly poor integration of its action attributes with its more slice of life-esque components.
Darling in the Franxx feels a lot like Fire Emblem: Three Houses in some regards. Both have sections where there are kids killing people on the battlefield and sections where it is essentially a dating sim. Both share a lot of the same flaws as well. The story is great in concept but fails in its execution from time to time. The difference between the two is that Fire Emblem: Three houses integrate the battlefields and life sim portions of itself much more seamlessly. Darling in the Franxx does a poor job at this. The reasoning behind this has to be how drastically different the settings between both the battlefield and where the children live. The justification for why the children have to live in an environment of an age long past and why they fight on post-apocalyptic battlefields with giant mechs makes some sense. However, it feels unnatural for them to be able to move from one environment so seamlessly, especially since so much of the character development happens in Mistilteinn (the old-style living space of the children). The battlefield mech elements feel out of place and sometimes unnecessary. The problem with this is that the anime and show would not work without these elements. The battlefield sections of the show are crucial for the show to work. But since this is more of a coming of age story than anything else and almost all of the meaningful character development is occurring at Mistileinn, the battlefield sections of the show should have carried more weight and meaning, so that their time slots were better justified.
This isn’t the biggest problem with this show. The worst problem with this show is how terribly paced it became in the late game and how poorly the worldbuilding was at that point. All the possible praises that could have been sung are over. As was said before, this is a two-pronged problem: poor worldbuilding and terrible pacing. To understand why the pacing of this show is bad, we need to examine the show as a whole. From the start of Darling In The Franxx, we are given little bits and pieces about a decimated, probably, humans themselves. The best example of this can be seen in the arc where the kids hit the beach and find an old human living space. It gave the kids, as well as the audience, a look into the world before. It’s not a lot of info at once, it is deliberate and very controlled. Another example of good worldbuilding in this show is the existence of the Klaxosaurs themselves. They exist as an enigma, but it is evident that there is more to them. They appear throughout the show and we can learn a little about them through each battle, such as their behavior and mannerisms. A deliberate and controlled flow of information. There are even more examples of cool and small tidbits of information we can gather as the show progresses. The main theme that ties them all together, is that that are concise pieces of information, that we as an audience are left to ponder due to lack of information. The writers deliberately make the audience employ their brains to figure out what is going on. This all changes following the arc of Dr. Franxx. The first offense of this arc is that it comes out of nowhere, with no pretense or set up, the episode just cuts to the backstory of Dr. Franxx and the world. Normally this wouldn’t be that big of an issue, lots of other shows have done this. However, this is a show that has built itself up through careful, meticulous worldbuilding. It breaks consistency by giving this to us suddenly all at once. The show's entire pacing is thrown off the rails because of this. A good story is defined by consistency. Whether that be consistently chaotic or consistently controlled. This show has already shown us well it’s a prior form of controlled and worldbuilding through exploration and discovery could work, so why break the pattern now? In the end, this shouldn’t matter if the story it has to tell is fascinating and worth the wait. Sadly, it’s not. This story arc is supposed to be the grand revelation to explain all the is unclear of Darling in the Franxx. All it provides is mediocre explanations and insight into how badly thought out some of this stuff was. All of the info that is provided is easily predictable or filled with plot holes or is just incredibly unsatisfying. The timestamps, as mentioned by Mother’s Basement, are incredibly problematic. APE’s imminent takeover of humanity just doesn’t make sense given how short of a period it was. Magma energy is explained to be…Klaxosaurs…returned to the earth? Yet somehow magma energy is the source of all life? The lamest excuse of an explanation as to why the Franxx’s need to be piloted in the way they are. The answer is to relieve stress? There are more examples of this but it should be easy to see now that was an uninteresting and unclimactic resolution to a lot of the problems that the story presented. For this mode of storytelling to work, the resolutions presented in this arc needed to be truly groundbreaking. Sadly, they were not well thought out and poorly written.
The greatest flaw found in the story-building and pacing is easily guessed: VIRM. To be fair, the concept of VIRM is cool when looking at it through an evolutionary perspective. As Kurzsagt explains, the reason why we have yet to meet an alien life might be because they were all wiped out by a barrier that all life meets and has yet to overcome. VIRM fits that description perfectly. They are the wall that evolutionary life cannot overcome. That’s where the praise ends, however. There are just so many things wrong with them that it doesn’t make any sense. First, they have no backstory. Nothing. They just exist to assimilate all physical life into a collective consciousness. That eternal consciousness should bring eternal peace and pleasure. Why do they want this? Their motivations are not complex and not interesting. The existence of the VIRM also completely throws pacing and worldbuilding out the window. There was not a single mention of the VIRM in the entirety of the show before this. That alone shows the lack of thought that went into this entity. It’s impossible to even call it a character because characters have the slightest bit of depth or personality. The introduction of the VIRM out of nowhere is truly the nail in the coffin when it comes to this show’s pacing and worldbuilding. It’s unfitting for a final antagonist is probably the coffin when it comes to this show’s pacing and worldbuilding. It’s unfitting for a final antagonist is probably the biggest reason why this anime is so deeply flawed.
V. Conclusion
I still love Darling in the Franxx. It’s a beautiful mess. For all the flaws it has, it contains some of the greatest themes and rhetoric in anime and was special. It was the first encounter I’ve ever had with a mecha anime and has led me to want to watch more of them like Neon Genesis Evangelion. Darling in the Franxx has left a huge hole in my heart because the story of its characters was more touching than the actual story it was trying to tell could ever be. However, it would be stupid to overlook all the flaws it has and say it is a masterpiece. It’s far from it, however, I feel like that’s part of the appeal of this show. For all the flaws it has, it’s amazing to see how much it affected me as well as so many other people. This anime is a testament to how flawed an anime can be and still be exceptionally impactful and powerful, it’s part of what makes it so special to me.
submitted by imagineepix to anime [link] [comments]


2020.07.11 01:50 Sephyrias Character Overviews (for those without guides/primer)?

This video helped me back when I first got into the game last year, not only to pick my first character, but also to check on whether or not there are enough characters that interest me to justify buying the game.
It was already kind of outdated by then, but even more so now. I want to try and make a new "Character Overview" video for all 53 characters now, but need some help, since I obviously don't know all 53 characters in-depth. I gathered a whole bunch of the Discord's resources in the sticky thread already, but many characters just straight up don't have any (up-to-date) primer. Asking all the respective channels on discord ain't a possibility, the mods don't like it when you are too active in them simultaneously. I'm also aware of the Dustloop pages, but they tend to be pretty inaccurate when it comes to evaluating character strengths/weaknesses, etc.
The characters in question are:
Ragna, Tager, Nu-13, Makoto, Es, Platinum, Jubei, Hakumen, Celica A. Mercury, Susanoo, Kanji Tatsumi, Mitsuru Kirijo, Akihiko Sanada, Labrys, Tohru Adachi, Hyde, Linne, Waldstein, Carmine, Yuzuriha, Seth, Akatsuki
I can probably handle the explanation for Es, Susanoo, Adachi and Yuzuriha myself, since I play those characters, but collecting other people's takes would help.
submitted by Sephyrias to blazbluextagbattle [link] [comments]


2020.07.04 03:39 Black_Tiger_98 My thoughts of The Answer

I just finished "The Answer" yesterday, and I liked it a lot more than I expected, although I still have some problems (4 in particular). But at least it didn't left me divided with mixed feelings, unlike P5R's Epilogue or the P3 Movies (specially the 2nd one).
My problems are:
  1. It's even more highlighted how the Battle system and gameplay mechanics are kind of dated. I didn't have much problems with not being able to control the party members in "The Journey", but in "The Answer" I relied on a Controlable Party Mod as a handicap to make up for the Infernal difficulty it has. Also no Compendium.
  2. The pacing. Most of the story is only either at the Prologue or the Climax, and the only cool down we get after finishing an Area are the flashbacks and the party members' reactions, Metis was amusing, and Yukari was heartbreaking (in a good sense).
  3. This is a very subjective one, I don't like Aigis as the Protagonist. I'm sorry, I just can't connect nor relate to her. I tried to like her, but I just can't. Also, I don't like to sound like a Yukari fanboy, but I think she was by far more worthy of being the Protagonist (or at least Junpei or Mitsuru if not her). I'm ready to get decimated by Aigis' stans, but I'd be lying myself if I said otherwise.
  4. Although the "Civil War" part was actually my favorite one, I found a missed opportunity there: To have multiple Ending depending on who Aigis sides with, pretty much like the SMT alignments.
About anything I didn't mention, just assume that liked it, or ask me about it in case I accidentally let it slide.
submitted by Black_Tiger_98 to Megaten [link] [comments]


2020.06.27 14:31 Xalazi ChocoPro update - Last Woman Standing

Like the Yunamon Vs Minoru Fujita match, two people walk in and one person walks out. No excuses. Emi Sakura Vs Yunamon will be Last Woman standing. This will be the most important match in ChocoPro to date. Months in the making.
This will be the only match on the card.
June 30th 8:00PM JST 12:00PM BST 7:00AM EST.
Before this, we have one more show that starts hours from now, 10:00AM JST 2:00AM BST 9:00PM EST(American Primetime). That will be main evented by Emi Sakura Vs Mitsuru Konno. It will also feature Baliyan Akki Vs Lulupencil and Mei Suruga Vs "Otoki" Tokiko Kirihara.
submitted by Xalazi to stardomjoshi [link] [comments]


2020.06.25 04:59 CheerfulSunsinger Analysis - How P5 turned what I expected from Persona upside down

So fictile is identity without self-governance.
That's why free thinkers always feel so lost and desperate...
-Waiting out the Winter, by The Agonist
This was the first of my three analyses. I avoided JRPGs for eight years and generally took my gaming westward for any storytelling I could take seriously. But when I picked Persona 5 up during quarantine, and was shocked.
1. P5 shows the themes and does not merely say them.
I never felt Persona was that strong thematically. P3 was about loss, change, self-destruction and Japan's suicide rates. The key Personas were an assortment of mythical beings, sometimes being related to death, and sometimes not. Several characters die. The characters summon their Personas with the ghastly image of them blowing their brains out with a toy gun, called an Evoker, because reasons.
P4 imagery was about Shinto, Shinto, Shinto, more Shinto, and I guess some self-deception sprinkled on top. The themes were there, but it had a "Show, Don't Tell" problem. Each hero had a unique Shinto Pokemon slapped on them. The fighting game made the Personas look more like a part of the characters than the original game! Yu's Persona was Izanagi, the creator of Japan. Both of Yukiko's Personas were the symbols of Japanese femininity. Chie's Personas were mythical women warriors. Yosuke is a wannabe ninja, so his Personas were symbols of ninjas and wind, and so on. There is a murder mystery that the heroes stumble to solve until Naoto shows up. The story seemingly tiptoed around the Internet, limiting its themes to gossip and old media (television, radio, newspaper, and NPC chatter,) when Metal Gear Solid 2 dove right into this theme much earlier in 2002. The game wanted to isolate Inaba from the world, possibly to simplify the writing. The villain is a creature symbolizing deceit, when it’s just Izanami, Shinto goddess of the dead and ex-wife of Izanagi (the hero's Persona.) She verbally vomits out the themes before her final battle. She is ultimately destroyed with… a Truth Beam (Myriad Truths.) Yeah...I wasn't feeling it.
P5 fixed this big time. The themes were everywhere. Leaning more heavily on Jungian psychology, I immediately noticed the characters now unleashed their Personas with masks. A Persona is a facade someone wears that makes them feel empowered to deal with the world around them. It is the uniform they wear at work. It is the manners they adopt at the lunch table. It is the best image of themselves they put up during dating, destined to wither away in the later stages of intimacy. And what better way to show it than the Thief-forms and the masks that summon their Personas? Other symbols, such as chains, the Approval Rating, and the human heart, all reflect the themes. Almost every Persona was a stylish symbol of rebellion. The star Personas included three criminals, two Robin Hoods from the East and West, two femme fatales and one Jezebel. Only Futaba's Persona didn't match. Mementos, the equivalent of P3's Tartarus, starts off as a subway and slowly becomes a giant human circulatory system, with a twisted symbol of the human heart at the core. The buildup to the last boss, themes and social commentary was inspired, because they are built up from the suffering of Joker, the Phantom Thieves, and the Confidants.
Sadly, I still want the Personas to be more than Pokemon. Let’s see the characters really fight alongside their Personas like in the fighting games! Makoto's and Futaba's Personas are visually a step in the right direction, but we only see them flying/driving once.
P5 has several excellent themes:
Justice, Rebellion and Neglect. Freedom is an endless responsibility. Doing the right thing is not as sexy as Star Wars makes it look. It takes sacrifice, very painful sacrifice. But neglecting those sacrifices only makes things worse.
Approval. The Phantom Thieves obsession over the Approval Rating almost destroys them. Several Phantom Thieves and Confidants experience great release when they shed the need for approval, validation or love from the wrong people (Ann, Yusuke, Makoto, Hifumi, Eiko probably others.) And one villain wastes his life fishing for the approval of an even worse villain.
Abdication. Humans will do anything to dump their responsibilities on someone else.
(Persona in general) Everything that happens in the real world is more important than all the dungeon crawling and monster slaying. Friendship, family and love give the hero power, not the other way around. Ever since P3, there was always an isolated villain who valued nothing except their supernatural power, doomed to fall at the hands of someone living a more balanced life. If the player ignores Confidants, they ignore him back (unless its a pushy love-interest.) If the player doesn't develop his social graces, it hinders their ability to get close to others. (The harem elements @#%& this theme up hard.)
Desire and Hedonistic Adaptation This theme is handled and discussed poorly, and Royal made it worse. All the palace owners (except for two) desire one thing. The same thing everyone desires: "More." Their Shadows express how they want more money, fame, glory, power, etc. This is called Hedonistic Adaptation. A fulfilled desires starts off as a joy, and gradually degrades into an expectation, only to be replaced by new desires. The Phantom Thieves are initially cherished as heroes by the masses, but instead of being inspired to fight for their rights, they take the Phantom Thieves for granted. Royal ignores this psychological facet of desire to make Royal's third trimester work. As pointed out by the amazing fic writer shifty_cat, while P4 was Shinto, P5's use of Desire is Buddhist.
2. These characters and the social commentary behind them
In quarantine, I picked P5 back up after the Kamoshida Arc, and what slowly unfolded blew me away.
The character writing has been improved from P4 at worst, excellent at best. Most of the characters make the themes of Persona 5 stronger.
Ryuji: A realistic shitty kid
Was Ryuji going to be Joker's mouth like P4's Yosuke? NO! He is his own person. He has a social circle, its merely in tatters because he dared to defy Kamoshida. But not all is what it seems. His emotional maturity needs work, both in his rank-ups and in the plot. While Kamoshida was mostly at fault for it, Ryuji's attitude problem is partly to blame. Like a kid, he wears his heart on his sleeve. His desire for glory infects the Phantom Thieves and nearly leads them to ruin. In the main plot he learns humility and decides he wants to save humanity even if it doesn't mean any love in return. He is central to the theme of Approval.
Ann: All heart, and a victim of racism and the Japanese entertainment industry
Was Ann going to be another Rise? NO, THANK YOU JESUS. Her bombastic appearance, job and aesthetics aside, she is seemingly a normal, fun gal with a very big heart. Her mixed heritage makes her community simultaneously perceive her as an outsider and an exotic piece of ass (a very real problem in Japan and Korea). She has a social circle in her friend, but she felt like a throwaway NPC. Her rank ups with her new frenemy had implications that made me uncomfortable. The envious model was jealous that Ann had main-character metabolism and could eat whatever the @#%$ she wants while she, a lowly NPC, has to work much harder and more realistically. A lot of critique of the shitty idol industry is touched upon, and she discovered that the social circles she really wants to have are not in it. She feels empowered as a dominatrix in combat. But realistically, and hilariously, her ability to manipulate men in the real world isn't that good.
When Ann and her new frenemy cut the act and embrace rivalry, they celebrate their newfound contempt with a comical pose-a-thon that would make a Joestar proud, and ultimately come out cherishing each other. I felt bad that this was more interesting than Shioh. Sexual abuse, pedophilia, and the possessive "no-dating" contracts for Japanese entertainers are not trivial matters. Can they be explored and discussed further in a mature way? Japanese women in the entertainment industry must sign "no-dating" contracts, because in Japan, actresses, models, and even fictional anime characters must appear pure and sexually available to be marketable (which may be why Shiho is never seen again).
Morgana: A less offensive mascot
Was Morgana another enlightened Shadow, destined to get a human body and become a lech like Teddie? NO! Long before his memories return, he becomes content with who he is. He's a far less abrasive character than Teddie. He had one awful arc where he severed from the team, but I still like him more than Teddie. The "I'm a Shadow, I'm a Shadow, I'm a Shadow" dream sequences were a cheap bait-and-switch, though. An interesting twist is that he's an "antibody" of the Metaverse, created to clean the rot out.
Yusuke: An empathetic master in abstraction, discussing parental abuse
Yusuke was straight up unique, one of a kind. I have no one to compare him to. He's a wacky anime artist, but what the story does with that is great. He's like a believable version of Elizabeth, seeing beauty and ugliness where others did not. Or perhaps a male Yukiko, a brilliant but ditzy goofball with a touch of eccentric elegance. Yusuke was a goofball, but he was surprisingly empathetic, and I almost want to say "spiritual." His critiques on the Phan-site's fans, society at the lowest moments, and analyses of Mementos, are always on the money, verbally foreshadowing the greater themes of Persona 5 before any other character comes close to them. Some of it was in his text messaging.
He has one of the only confidant ranks that involves multiple party members sitting at the table helping him out (something Persona desperately needs more of). He discusses his abusive relationship with Madarame and has the maturity to look back and discuss why it really is hard to get out of such relationships. He is a statement on how Japanese youth bend over backwards to please their parents. His rank ups are just pure fun. The criticism of his painting is all goofy anime nonsense and I wished he never changed his painting, but the point is that his ability to express himself through his art shines the most when he stops caring what others think of it, which is the most real and thematic part of his rankups.
Sadly, I wish there was more to him. His arc is tiny. I wished he stayed at LeBlanc and became Joker's "brother" or "roomate." But knowing Atlus, they probably thought that was "too gay."
Makoto: The Heroine in a Harem
I heard whispers of the overwhelmingly popular (and therefore hated) Makoto but I didn't see her until I pulled the game out of my backlog. I thought Futaba was the darling of the franchise from what I saw at conventions. I jumped to the conclusion "she must be the prissy Japanese maiden of the team." She certainly looked and dressed like Yukiko, but with a soul-snatching eye color. She turned out to be someone even more "divisive" for a harem game: this was no "waifu," this was a heroine. The first truly empowered and independent woman since P3 (no matter who doesn't want to admit it.) She is equal to Joker in plot importance, themes, words, and deeds, while simultaneously being her own person, tearing down the selfish, player-centric narrative boundaries of Persona, and stealing the hearts of players in the east and west. The only character to get most of her character development in the plot, without Joker's help. Like Naoto, her cunning and leadership are directly responsible for whipping the heroes into shape, getting them thinking more critically about what they were doing and why (and I'm grateful for that, because I shelved P5 after the Kamoshida Arc because I was unimpressed with what seemed like a generic "grownups are bad/God is bad" story.) She raises the stakes, and puts the team on the path to fame that Ryuji, and potentially Joker, were craving.
Her Personas are women who stole a position of power meant for a man. Women who refuse to yield in a man's world. Just like her and her Sae. As Queen, she is literally clothed and armed with her empowering, masculine hobbies that are taboo for women in Japan, because they are expected to be feminine at all times. A timeless tale, like Mulan.
She is so well developed in the plot, that she spends her rank ups taking what she already learned about Approval to help an immature girl looking for love in the wrong places. The first and only Confidant to spend her rankups helping someone else. I have seen the human trafficking that her father died fighting. Japan has a problem with their own women being prostitutes, so the Yakuza traffic in southeast Asian foreign women as slaves. Contrary to popular belief, her rankups are not all about Eiko. She spends her rankups reflecting on the values that her father died for (and her sister forgot, which is where Sae's palace originates.) She is a statement on the extremely high-pressure students face to keep their grades up, and heads down, in order to go to college. She is also a statement on the pressure of Japanese women to be feminine, keeping her masculine hobbies secret. If Persona wasn't aimed at thirsty dudes, and Joker wasn't in it, she would be the hero of P5. If the player left her alone all year, and dated everyone but her, she would still shine bright. She doesn't look like a FeMC, but she lives like one, except with a voice, and real relationship with a real parental figure you can see and hear: Sae. I guess she's alright... :D (Link to analysis on Makoto below)
Futaba: A hikkimori, taking Persona deeper
If Makoto was the darling, what was the Futaba hype about I saw at conventions? Was she the "visibly loud hot nerd" I thought she would be? NO, she was literally and tragically mentally ill. Futaba is what would have happened if Makoto went on internalizing the traumatic thought that she was a waste of food and money. Futaba is a female version of what Japan calls a Hikimori, a male who has given up on employment, finding marriage and friends, and life itself. They hide in their parent’s homes, playing games and waiting to die...
Her dungeon took me back to the days of Psychonauts, exploring mental illness in ways I've never seen from Persona (complete with "slideshows" reflecting her pain), and done so in a thoughtful, intimate and tasteful way (okay, except for that shadow Futaba outfit...) Depending on the player she could be be interpreted as that hot nerd or P5's answer to Nanako, because of her shaky relationship with Sojiro and his shortcomings as a father, which should have been explored more.
I wished the characters (or rather, the game) had the courage to say the dreaded A-word (autism). It sounded like Ann or Yusuke were going to say it as they were parsing Futaba's behavior, but it didn't happen. Maybe that's taboo for a JRPG currently. (I must make an important distinction that the mental illnesses in her dungeon were depression, PTSD and abandonment issues, not autism.) Her rank ups and erratic behavior are a whirlwind of comedy and tragedy, and involve a lot of the other party members so she can learn from them, though I was concerned that some of her unbelievably rude comments were portrayed as "cute" (like the literary abomination Marie.) However, this seemed to be more for comedy than to look endearing. In the plot, she reveals that the secret, deadly collective subconscious dungeons of the franchise were no longer a secret that only teen protagonists were in on. Pandora's Box was open, under the name "cognitive psyience" and the forces of wicked men were exploiting it.
Haru: the NPC
Ah, so here is the prissy Japanese maiden. I was not impressed with Haru. She was practically an NPC with how little care her setup as a party member got. Prancing around in a dungeon with no Persona so she could get her cutscene first? Morgana not even giving her a Thief name? Are you kidding me? It would have been so badass if you took control of her and Morgana and she got her name and Persona on her own. She's had Mitsuru's background and Yukiko's demeanor, thankfully with a bit more more agency than Yukiko, but far less than Mitsuru. I didn't find her or her magical power to grow vegetables in the winter interesting either. And that's a shame because her rank-ups foreshadow the social commentary of Persona 5: that Shido was not some "final boss" that would cause all wickedness to crumble around him when he went down, a truly refreshing surprise.
It took a forced cut-scene to make me realize her arranged marriage wasn't over yet, a tragic subject for East Asia (and really, the rest of the world.) Like Yusuke, she is pressured to obey her father at every turn. Her rank ups are about relearning how to trust and claim her authority over her company, but her guilt trip at Rank 9 is a big foul. Its the greatest weakness of other pushy girls in the franchise (Aigis, Yukiko, Rise, Kasumi.)
Also, HOOP SKIRT FULL OF DAKKA! While Milady is an aristocrat, Noir is a Musketeer, which has a nice duality to it, like Queen and Makoto.
Akechi: A perfect foil and nemesis...until Royal
Did Akechi's inevitable betrayal catch the Phantom Thieves blindsided? NO! In P4, the heroes solve a murder mystery. In P5, the Phantom Thieves are the mystery: they were on to him the whole time! Furthermore, while the murderer in P4 was an entitled husk of a man, Akechi had a traumatic upbringing and fell to the one flaw that the Phantom Thieves managed to shake off: seeking approval from the wrong people. Although Shido didn't know the letter of why Akechi was obsessed with pleasing him, he absolutely sniffed out the spirit and exploited it. Akechi's character has one major weakness: we never explicitly know why the most gorgeous anime teen detective on TV couldn't find a friend or a girlfriend. I assume its because he was simply too fixated on pleasing his daddy so he could kill him later, but that's me filling the gaps in the story. And P5R didn't bother answering either, but at least the worst fans got their gay bait, right?!
Akechi follows the formula from P3 and beyond, as the friendless villain who values nothing except his supernatural power, destined to fall to someone who put in the work and establish real relationships, because the moral of Persona is that family, friendship and love, and the work they require, give the hero power, NOT the other way around.
Sae: the reformed "bad" grown-up
Sae...oh Sae. She would have been a more interesting final party member* than Haru, but anime law says superpowers and life end in your mid twenties. And even if she couldn't have been a party member, she was set up perfectly to meet her shadow, but it didn't happen. Makoto was only getting a small taste of what Sae got for years. Losing both their parents and forced to grow up too fast, Sae let out a verbally abusive outburst, expressing both her abandonment trauma towards their father and the sister she was supposed to raise. Struggling to be a prosecutor and solo guardian in a very misogynist country. When one of Shido's goons pesters her to take a break and find a husband, it echoed the heckling that single, childless Japanese women receive in the workplace. Initially one of those "shitty grownups" the Phantom Thieves hate, she was desperate to make it, partially for the glory, and partially to raise her sister. She ultimately becomes a powerful ally of the Phantom Thieves and steers the conversation of shortcomings of adults and society. Sae and Makoto's relationship should have been explored more. Did they train in Aikido together? Did Sae still see her as her baby sister or did she know how strong she truly was? What would have happened if she found out she was dating Joker (or even fake-dating during the rank ups)?
* Non-dateable party member. If your mind jumped to dating Sae, please get out of the gutter and see Analysis 3.
3. The bad guys, and the build up to the timely social commentary, oh hell yes
I don't like "grownups are bad" stories, and I don't like "God is bad" stories (and I'm agnostic, leaning atheist). It’s so done to death. Devilman Crybaby's final episode ruined the show for me (I can’t believe I dropped my anime hiatus for that mess in 2018...)
To be fair about "God is Bad" stories, Japanese games have upped their game in the last decade. Xenoblade Chronicles made sure their god was a monster, not because he's a god, but because that's who he was (when did Gnosticism become popular?) Guilty Gear Xrd's evil god was a clever statement on Hedonistic Adaptation (handled better than P5), fed up with trying to make humans content, instead opting to replace humans with a race she could permanently "program" to be happy.
So what unfolded in the final third of P5 left me thoroughly impressed.
Ryuji, the raging Id of the Phantom Thieves, was hungry to make the approval rating on their website go up. Yusuke smells trouble, feeling that society was taking the Phantom Thieves for granted and dumping their responsibilities on them (@#%^ yeah, Yusuke!) And so, they let the whims of their moronic fanbase choose the next target: the CEO of Okumura Foods. Fair enough, Okumura makes a generic, but necessary, statement on Japan working its labor force to death. This is a problem in Korea too. Korea set into law a maximum work week of 52 hours so that its people can squeeze in some time to maybe get married and make some babies, but it remains to be seen if it will have teeth. Shinzo Abe still can't reign in Japan's corporations. There's also that fascinating concept, called immigration, that neither country is embracing (although Japan is a little better than Korea on immigration.)
When Okumura's heist goes south, the Phantom Thieves find themselves pinned. Makoto and Futaba hatch their greatest plan, with Makoto getting what she was secretly craving: the chance to reach into her sister's soul and heal her. Sae is both a statement on both misogyny, and the dirty little secret behind Japan's historically low crime rates: their 99% conviction rate. Japan's law enforcement would rather lock up innocent people than admit they were wrong on something. By the skin of Joker's teeth, Sae was able to thoroughly skewer the murderer and become a powerful ally.
And so a final battle with Shido ensues, a statement on authoritarian personality cults (ain't that timely.) The man solely responsible for the misery of the Phantom Thieves. Surely ripping his ego out would solve all their problems, right?
4. Reality Ensues and the moral is learned- Humanity Yearns for a King
Shido bares his crimes to the world but the political machine behind him closes ranks around him and prepares revenge upon the Phantom Thieves. Scientists and politicians scheme to replace Akechi. Japan doesn't give a @#%&. Morgana determines that Mementos must be destroyed and they must sacrifice their Personas along with it. Hopefully, they could create a world that doesn't need superpowered teenagers.
The imagery of Mementos was fantastic. Yusuke points out "hey, are these blood vessels?" *chef's kiss.* And when they get to the bottom, they see why all their work is coming undone.
Humanity yearns for a king. They yearn for superheroes, dictators and messiahs that they can dump their responsibilities on so they don't have to stand up for their beliefs, do the right thing when its painful, vote, think critically, or read a damn newspaper. A very timely political message indeed. How many newly voting Americans voted for Barack Obama in 2008, thought the world was saved and then didn't vote in 2010? How many Americans failed to vote in 2016? How many Brits didn't bother stopping Brexit? Freedom isn't free, and that's not a line regarding the military. Freedom is a responsibility, an endless routine of maintenance and vigilance from those who want to control you. Everything the Phantom Thieves were doing was good in the short term but making Japan complacent in the long term, instead of following their example!
And so, they meet the manifestation of this complacency. The heart of the world they must tame, Yaldabaoth, a robotic nanny-god, and hedonistic adaptation at its logical conclusion. Not literally the Gnostic Demiurge, but close enough. It is a phony, robotic Shadow, deliberately using pretentious Christian aesthetics. Each angel a Shadow, and each booming proclamation an act of theater. I LOVED THIS. And if you really read the Bible, dumping your responsibilities on God is blasphemy. The last time Jesus pranced around solving earthly problems, humanity thanked him by nailing him to a cross. He is done performing miracles. Its humanity's turn to sacrifice and get some skin in the game.
For One. Brief. Moment. Everyone believed in the Phantom Thieves, the approval rating hits 100, and humanity's rebellious spirit is revealed, felling the god of abdication. They never achieved that Approval Rating again. The police would always resent them.
5. All the heroes I know are either dead, or in jail - Solid Snake.
Show, Don't Tell, dammit! Oh, Persona, you were doing so well...
Yaldabaoth is defeated, Mementos is "destroyed" (more likely purified) and society carries on. And it still wasn't enough. Sae asks Joker to make the ultimate sacrifice: turning himself in to the police just for the opportunity to testify against Shido. Joker makes an upgrade from being a superhero to a real one. All to protect The Phantom Thieves and Japan. Whether or not they changed humanity would be put to the test.
A complaint about the finale is that we never visually see the final impact of the Phantom Thieves and Joker's amazing sacrifice. In P4, the Velvet Room at least showed the heroes that they purified the Midnight Channel, blasting away the piss colored fog of lies to see the beauty underneath. Two months later, he is released hearing stories about all the protests and work that Sae, the Phantom Thieves, and the Confidants put in to save him. Humanity got woke. The Velvet Room showing him that would have been a tear-jerker. Imagine that, showing the testimonies, and Shibuya protesting and wearing Phantom Thief costumes no matter how much "shame and dishonor" it brought to them and their families... Oh well, here's The World card as a souvenir for your trouble.
Sae's final decision was a nice statement. Protecting Joker inspired her to swap from prosecution to being a dirty, dirty defense attorney to defend dirty, dirty criminals. That is a cultural downgrade in both Japan and the West, because people think everyone is guilty until proven innocent.
I was thrilled the ending provided some desperately needed cheering up. Instead of a sappy goodbye on the train, the heroes escort Joker home and throw him a farewell party somewhere along the way, as if saying "we'll meet again" instead of "goodbye."
6. Persona can be more
I'd like to see more characters Social-linking each other, as the main character is still a crutch (though being willing to listen to others can get you very far). When Joker and Hifumi bumped into Makoto at the bookstore, I didn't bat an eye: I knew they would hit it off. Why not send Makoto to play Shogi with Hifumi to learn new tactics? Or how about Futuaba works with the Phan-site guy to secure and improve it? Why not send the underrated and spiritual Yusuke to work with Chihari? Ryuji and Futaba like video games, why not send one of them to work with the kid at the arcade? Ryuji is the one who reveals Kawakami, let him be the one to work with her and learn some damn Kindness! Let Ann work with Dr. Taekami! Hell, let Ann be the one to help Futaba so she gets some mentorship from a woman, instead of the first sexy dude in her life! The better written relationships in P5 are the ones that have nothing to do with Joker or "throwaway NPCs" (Makoto & Sae, Futaba and Sojiro are the good ones). Or, perhaps they can "buff" the throwaway NPCs so we can care about them a bit more. And the best part is, the game was already set up to do so! A nice, subtle improvement from P4 is that these critical characters aren't standing in the same spot for eternity, available every day, because they now have lives! Let’s explore that! Why don't we see more of of this instead of having an ocean of characters that exist in a bubble to be Joker's friends and/or lovers? (More on this on Analysis 3, the harem rant.)
And upon playing FF9 again, I know it can be done, because FF9 had little skits called "Active Time Events," which showed the hi-jinks that went on behind Zidane's back.

So remember, freedom is a responsibility. Don't seek advice, approval or validation from people who don't care about you. Speak up when you see something that seems wrong in public. Get to reading books on empathy, relationships, communication and growth, and then rise up and reach out to the community you really want to be in, instead of wishing to become a Marty Stu shounen superhero.
Take a look around. There are people forming friendships and families, and I don't mean genetically. They are enriching lives and saving lives. Some are using the internet to do so. And they're doing it without anime superpowers. You can be one of them. You *should be one of them. You deserve it and they deserve you. This world needs you...*
Other essays:
Analysis 2: The Heroine in a Harem - What makes Makoto such a powerful, beloved and groundbreaking character
Analysis 3 : Bad Romance – Persona is held back by the self-insert harem genre
(Analysis 4 - Techniques and Reading Lists to make You a Gentleman Thief or Femme Fatale!)
I will not be going over Royal because I hate everything they did with it. Kasumi is a repeat of P4G's problems, and Maruki is a repeat of P4 Arena's problems (giving every hero amnesia as if they learned absolutely nothing all year and made no friends all year.) Even worse, they, and the new arc, completely oversimplify the social commentary represented by Yaldabaoth into the complete opposite message: "never help anybody, they need to pull themselves up by their bootstraps." Royal is like Shinzo Abe visited Atlus and asked them to make P5 "less liberal."
Helping others is important. It gives them space to help themselves, and become new helpers of others. Its when it doesn't lead to the latter and it turns into an expectation that its a problem (again, because of hedonistic adaptation.)
After experiencing P4G, I will never buy an Atlus special edition again. They would have to promise "no new characters, more growth between old ones." And Akechi should have stayed dead. A tragic monster is still a monster. Why does everyone think Joker is gay for Akechi after he threw a tantrum over all the friends he has? Joker worked his ass off. What has the sexist anime detective on TV done?
submitted by CheerfulSunsinger to churchofmakoto [link] [comments]


2020.06.23 22:57 CheerfulSunsinger Analysis: The Heroine in a Harem - What makes Makoto such a powerful, beloved and groundbreaking character

HEROINE [her-oh-in ]
  1. a woman noted for courageous acts or nobility of character.
  2. a woman who, in the opinion of others, has special achievements, abilities, or personal qualities and is regarded as a role model or ideal
  3. the principal female character in a story, play, film, etc.
Here is the essay 2 of 3. The most important one.
Intro
I find harem anime repulsive. I hated that Persona 4 was one in disguise, undermining its own messages about the "Power of Friendship/Love" being something you build with personal growth, emotional intelligence and interpersonal outreach, not something handed to you because you're a hot protagonist. I was unpleasantly surprised that P4 Arena's hero Yu, in the original game, turned out to be a nameless, perfect boy that was supposed to be "me," who was the center of the universe, to help young men feel like a sex god. I was very disappointed and disgusted when P4’s anime leaned into this instead of the good parts. They made him an emotionless Gary Stu that stared at the wall, while three girls worshiped him, instead of making him an emotionally intelligent man-among-boys like Zidane Tribal, because they were simply too terrified to get him to speak, smile, chat about the weather with a girl his age, or look at them too long. I'm troubled that incels can't see through it and think he's cool
But after an eight year hiatus from "weeb @#%&," I finally completed Vanilla P5 in April 2020, and was shocked. If I knew Atlus and P5 created a character as thoughtful as Makoto "Queen" Nijima, I would have played P5 upon release. Makoto is the most popular woman in the franchise. She is simultaneously praised, analyzed, hated, and the subject of so many mature, hard hitting fics from her perspective. And I spotted why as I played.
She's a well written woman, not a "waifu." She shatters the self-insert, harem anime narrative boundaries that P4 set up, taking Persona's character writing to new heights, especially for its women. Anime feminism done right. This redeemed Persona in my eyes, tore down a lot of things I hate about it, and is very good news for the series. This means Persona could be growing up.
I didn't start this fire. P5 came out years ago. A lot of what is written here is derived from players between 2017 to 2020, by searching ("Makoto popular") on Reddit and Google.
  1. Anime law broken: A human among anime characters
She gets flak that she's portrayed as the "genius' surrounded by idiots, or that she's "boring." She's actually a positive representation of a high-performance young woman...surrounded by wacky anime characters. It’s tough being a hard-working student figuring out your future and pursuing college without really knowing why. It’s even harder to make living in reality look cool when an anime model, anime punk, anime mascot, anime artist, anime hacker, anime zaibatsu heiress, anime gymnast, anime Shogi idol, anime hippy, anime big-#[email protected]\ goth doctor and anime maid/teacher don't need to think about those things.* She's may be a Student Council President, but she remains believable and relatable, because she has none of the godly power and respect that most anime counterparts have. Plenty of schools in the west have equivalent leadership programs. She's as normal and hardworking...as Joker.
Look back at some of Persona's most beloved darlings, and you'll see Makoto have pieces of them while being more believable yet less "anime." She's a leader like Mitsuru and Naoto but more down to earth and approachable. She's a tougher "Yamato Nadeshiko" than Yukiko (she's a Queen, not a princess!) She tells a subtle story on gender roles on par with Kanji and Naoto without taking ten rankups to do it. She's a calmer, more believable feminist warrior than Chie (her behavior would not survive Shinjuku.) And she is central to the plot and themes without being the clone or voice of the hero like Yosuke.
Joker may be the player's self insert, but it turned out many men and women identify with Makoto. Women find her empowering, and singles want to adopt her traits and find a partner like her in real life because they absolutely can do both.
2. Persona law broken: A strong, independent woman who don't need no man for character development
This is the most important part:
Don't like her? Then leave her alone all year. She doesn't need you, and she's not interested unless your grades are in order! Not only will she still grow strong and whole in the plot, she will also do so without Joker's help in many critical POV swaps.
Her "boring" problems are the ones that feel real, relatable, and thematic. The themes of Rebellion and Justice are obvious. The less obvious theme of P5 is seeking approval from the wrong people (this nearly destroys the Phantom Thieves, many of the Confidants, and does destroy Akechi). Her setup as a party member is a very thoughtful, thematic and slow burn.
Going through life doing absolutely nothing but what the adults in her life say is important (grades) left her socially and emotionally malnourished. If this were P4, she'd have been the darling of the school and she'd be fighting off dudes with a broom like Yukiko. Instead, she was lonely because everyone found her unapproachable and bitchy. But why? Surely, she's doing all the right things in life, right? She didn't know it yet, but she was being set up for an unhappy adulthood. All the while being shunned by peers, mocked by Akechi, and run ragged by her faculty.
Threatened by the Principal and starving for approval, she spied on Joker...poorly. She had no clue how ridiculous (and cute) she looked. Ashamed of the state of her school and feeling powerless, she became desperate and aggressive, and homed in on the Phantom Thieves rapidly. But it was no longer for approval: The scene happened and then it was known why.
Her only real social support, Sae, losing her shot to fame because of the Phantom Thieves, let out traumatic verbal abuse, revealed her own abandonment trauma, and lashed out for Makoto's grievous sin of being a dependent. The most realistic, intimate, mundane yet heartbreaking scene in P5.
The hearts of players raised by a struggling single parent, or had a bad fight with a sibling, bled for both of them. Players who were starting to hate Makoto suddenly saw her in a new light. In that moment, she could never make them happy, and that it was time to test the virtues of the Phantom Thieves. Little did she know she was going to join them.
It couldn't have ended in any other way than a nuclear blast.
As the "strategist" (more like second leader,) she discards the senpai title and comes down to the team's level while letting her intellect and leadership speak for themselves (a critical leadership skill that Mitsuru never figured out.) She reconciles with Ann and becomes her friend (and this should have been explored more.) She betrays her sister at every turn (while still loving her) and abandons the principal, saying she no longer needs his "vouch" for college (a dangerous move as a woman in Japan.) All of it without Joker.
Her growing talent for deception, analysis, leadership and empathy make her the leader in all but name. Her "arc" is slow burning and almost game-wide. In her conclusion, she reveals her dirty little secret that her sister developed a Palace, and must musters the courage to change her heart, partially to save the Phantom Thieves, and partially because she was secretly craving it. Her stalking is her true Rank 1 and Sae's Palace is her true Rank 10. She is so well written that she would have been a stellar playable protagonist.
How to tell if a character is a Satellite, only existing to be a friend or lover: "What would this character be like if they'd never met the protagonist or vice versa?" Who loses their purpose? Who becomes isolated? Who takes charge?
If Joker wasn't in P5, she would have stalked Ryuji or Ann instead, caught them all over again, and took the lead all over again. If Persona wasn't aimed at thirsty dudes, and Joker wasn't in it, she would be the hero, no matter who got the Wild Card. Persona 5 is her story, as much as it is Joker's story.
3. Persona rule broken: A character with an actual parent
A parent?! Persona teens don't have parents! Sae's outburst was the moment I knew she was actually a single "mother," aged down for fanservice, and that Makoto and Sae were going to be special.
The best Persona characters are the ones with flawed, but sustained, social support that doesn't involve the hero, invisible parents, or throwaway NPCs. It gives them roots, makes them more alive, and prevents them from being Satellites (a major problem in anime and Persona.) These relationships that don’t revolve around the hero are a breath of fresh air. Makoto and Sae's relationship is sustained throughout the game, and more important to her character than her rankups. Makoto has been heavily shaped by Sae, intentionally or not, for better or worse. Sae raised her to survive, but not live, and she suffers for it. Its Sae's suffering too because they both had to grow up too fast. Like most emotionally immature parents, Makoto's emotional well being was trumped by Sae's survival needs. That is a very realistic parent/child relationship. Her Personas are women who "stole" the positions of power from men, trying to strive in a man's world, just like her and Sae. Which leads me to 4.
  1. An anime Mulan
Together, Sae and Makoto tell a feminist tale. Japan is struggling with misogyny, and Persona is a product of that (it is a harem visual novel in disguise after all.) Japan is bad to women and orphans. Makoto and Sae are both.
I once walked the streets of Rappongi, Tokyo. Trafficked Southeast Asian women would try to grab me and persuade me to walk into their bars, under the watchful eye of bouncers, asking if I wanted "******s and Beer". (This added to my decision to distance myself from JRPGs and anime in 2013.) Makoto's father was murdered trying to create a better Japan for women and Makoto instinctively carried his torch on a smaller, more interpersonal scale.
Makoto and Sae are attracted to masculine empowerment. But Makoto also favors justice and heroism, two things that were fading from Sae. This is reflected in the 80s Shounen aesthetics of her Queen form, and her interest in motorcycles, action movies, and Aikido (these hobbies are taboo for women in Japan!) Queen clothes and arms herself with what she craves in the real world. Take your eyes off her ass, and you'll notice Queen wants to look scary. Panther is dressed for kinks, but Queen is dressed for war. In combat, she shouts cheesy, empowering Shounen lines. She's not "dom," its an act that makes her feel empowered! Female cosplayers always talk about how powerful they feel as Queen. In Mementos, she is a shieldmaiden, A resilient tank/healer that protects others, matching her values, and even the real-life nature of Aikido. In the real world, she performs a feminist deed by mentoring an immature, emotionally vulnerable girl being manipulated into selling her body.
In fact, elements 1-3 are traits in good feminist characters too (and good women characters in general.) She doesn't turn to putty around Joker. She has a social circle without Joker, and she has plot agency without him.
5: A guide through the "Grownups are Bad" discussion
Before Makoto showed up, the Phantom Thieves were not good at their jobs outside of the Metaverse. Furthermore, they were not critically thinking about why they were changing hearts, beyond "grownups are bad, Approval Rating is good." If you ever watched the movie Kick Ass, you knew the Phan-site was hubris. Ann and Ryuji's suffering at the hands of Kamoshida was perfectly valid, but its not until Yusuke must face the soul of his abusive parental figure that the tough questions start to get asked.
Then came Makoto, who with a quick poke of her phone, gave the Phantom Thieves' anime nonsense a needed dose of reality. Sae's outburst was not just about Makoto feeling like a burden. It revealed Sae's abandonment trauma and blaming her father's values and the martyrdom it led to. Makoto liked the results the Phantom Thieves were getting but was still wrestling with the ethics of "mind control" Akechi was complaining about, so she issued a challenge to hunt and change the heart of a wicked mobster who was tormenting the students of Shibuya. He became the first target none of the original Phantom Thieves had a vendetta towards but would have if they got their heads out of their asses. The dungeon was not about her, but the team, and the community they lived in.
She did the team a massive favor, raising the stakes, taking the Phantom Thieves on the path to fame they were craving, getting them thinking more critically about what they do, and steering the conversation about why. And this never really went away. When she learned Sae had a palace, she kept it bottled up for months because she was terrified to change her heart and felt it was selfish. Unlike Yusuke and Haru, she had no anime vocation to keep herself afloat if Sae’s had a career ending confession. She could have become homeless. She hits P5's theme of Justice harder than any other character. She starts the real "Grownups are Bad" conversation, and Sae finishes it.
  1. Persona law broken: A FeMC in disguise
Those who weren't paying attention to her "boring" rank-ups were missing something special, long overdue and desperately needed: seeing a character Social-Linking someone else and solving their problems, just like Joker does, revealing that she's as strong and virtuous as him. This is something that needs to be explored more. Imagine Ann and Shiho confronting the sexist entertainment industry they work in. Imagine Futaba helping Mishima with the Phan-Site. Imagine Futaba getting mentorship from Ann, Makoto, Taekemi or Haru, instead of from the sexy boy next door...
Her inner voice tells her Eiko is in trouble. She is forced to put her senpai hat back on and risk her friendship to become a mentor to Eiko. She applies what she's already learned in the plot about approval to help a friend who is looking for love in all the wrong places. Its not all about Eiko. Eiko's loneliness hits close to home for Makoto, and she also reflects on the values that her father died for, and that were slipping away from Sae, who was slowly rationalizing "Justice" as the thing that killed their father. Joker is brought along as an assistant and fake boyfriend because she feels safe with him, oblivious to what an awkward and steamy position that puts him in. There are few things sexier than a man making a woman safe after all, which leads me to....
7. Romance part 1 - A subtle, yearning romantic
Some relationships have women making the first move, and in some, men make the first move. Makoto is the latter, and there is no right or wrong to that. After all, the characters who express interest first making their desire part of their characters with no way to stop them are the divisive ones (Aigis, Yukiko, Rise, Haru, Kasumi, etc). Its a limitation of shounen romance and Persona's lack of story branching. Wouldn't it be nice to say "I like you" at Rank 1 or "lets be friends" at Rank 1, instead of leading them on until their hearts are ready to burst?
Don't like her? Friendzone her, and she'll be fine. No blubbering, and no guilt, like Chie. She was oblivious to the thought of him admiring her, as is happy being "the big sister." She dismisses Eiko's poisonous words, knowing she has the capacity to give and receive love. If Joker makes his famous move in Rank 9, she is so shocked and delighted that her heart swells three sizes. She ultimately reveals her capacity for love, intimacy and subtle, High Priestess sensuality (dat cake move, hoo boy!) Being the older one and being college bound, she didn’t bat an eye at the inevitable long-distance relationship, giving Joker someone to never stop striving for. It’s not an ending, but a beginning. In a relationship, she explicitly says she wants to be equal partners, something progressives adore (and Japan needs more of.) But she never really had to say that, because she always was...
8. Romance part 2 - An equal
The overall message of Persona from P3 and beyond is that what happens in the real world is more important than all the anime superpowers. That the hard work and personal development needed for friendship, family, love gives you power and makes you a hero, NOT the other way around. She doesn't look like a FeMC, but she lives like one.
Many players who (rightfully) can't see themselves as Joker, and those who aren't playing P5 "4 tha waifuz" (gasp) favor her because they see her as his social, intellectual and thematic equal, wanting whats best for both of them. Makoto is Joker's equal in what she says, what she does, and who she is in the real world. She doesn't dress like him in combat, her Persona doesn't match his, and her Thief name matching is a reach. She is 100% her own independent person. She leads, takes charge, craves Justice, gives a damn about school, protects friends, deceives enemies, seeks growth, and solves the problems of others like Joker. Joker defied a corrupt adult and was crushed by it. She did everything the adults around her wanted and was being crushed anyway. As he is a male beacon of rebellion, she becomes another beacon, not just as a woman, but for women.
Royal changed dialog of Valentine’s Day, adding a bit more tension after a tragic moment. One that the girls seemingly ignored in Vanilla P5. Of all the women, only the Phantom Thieves express an unselfish grasp on what happened and why. Of the four, her words reinforce their equal partnership harder and more maturely than any other girl in P5R. She brings up Joker's flaw of taking on everything bad by himself (just like her,) his pain (not just her own,) and a desire to share in that pain. That is true love. Atlus buried a genuine, healthy relationship beneath a harem game. Was that an accident?
Their relationship may have been confined by the "Persona Bubble" because Persona has no story branching, but players simply cannot help but fill the gaps. The words that get thrown around are "Power Couple" and "Romance" and "Sae." So many more moments could have been more intense, joyful or painful if Sae was aware of their relationship and it wasn't hidden in a "bubble." And they didn't add it in Royal, as if they knew it would be "too perfect." But all that did was make fans bonkers and create ammo for all the fic writers.
The ocean of fanarts and love they get depict the aura of a power couple everyone wants to stand in (why yes, that does sexy). Delightfully mature and disciplined fic writers write (POV swaps) and alternate universes for them that work over (Cop & Robber), and over (The Gun, the Sword and the Vampires), and over (Until the Sun Sets) because P5 gives them so much to work with, emphasizing their independence from each other, similarities, and equality. I like comparing them to FF9's Zidane and Dagger. Take the relationship away, and she'll still be the best written character in P5, and the franchise, as the first true heroine seen since the P3 FeMC. You want a FeMC? She's it.

The Bingo sheet of why she’s hated
Because she's overwhelmingly popular, globally, and evergreen. Not even Royal could take her down a peg. This has never happened in the franchise's history, and I have never seen such hypocrisy and petulance in response. This is the second version of an original analysis, which was attacked for using the F-word (feminism), and the H-word (heroine.) So pardon me if its more contentious.
As I gathered up what people praised, I also gathered the very shallow complaints, and there's a pattern to them. Modern Persona is a harem anime in disguise, and its dynamics stir something black in males (especially if they're young.) Makoto breaks "harem anime law."
  1. What's a Mary Sue?
A Mary Sue (or Gary Stu) is a character that exists for a kind of blatantly selfish fantasy. Sometimes it’s for the author, creating the person they want to be. Sometimes it is for the viewer, reader, or player (Yu.) There are many kinds. Sometimes they are perfect, invincible and always get what they want. Sometimes their dreadful behavior is portrayed as cute and endearing (called a Jerk Sue, like P4G's Marie.) Sometimes they warp the story and its tone or themes (Rin from Catherine Full Body). Sometimes they are handcrafted to exist to be in love with the hero (Satellite Love Interest) or to be the perfect mate for a character through shallow brute force (Relationship Sue.) Makoto fits none of them. Alas, in certain internet circles, any woman with plot agency is a Mary Sue...
She also has flaws. Subtle, realistic, and non-anime flaws she becomes very aware of. She is an anxious, internalizing liar, forged from a brutal upbringing. She could have saved herself pain if she was open about her true feelings towards the Phantom Thieves. She bottles up her emotions (because she is punished for expressing them at home.) She explicitly admits she feels the need to take on everything by herself in the worst of times (she tells Joker he has the same problem on Royal's Valentine's Day.) She kept two very deadly secrets from the Phantom Thieves because she was too terrified to speak up: that she believed the Phantom Thieves were being set up, and that her sister had a palace for months. And if these flaws were explored any further, she'd be getting hate for that too.
  1. Forced!
She got two short scenes where she touched Joker and the internet fumed. The buildup to her awakening is her biggest draw. Ann got scenes too, animated by A1, no less. But those scenes are not makes each girl stand out. Makoto's scenes without Joker are more important than her scenes with Joker. Again, ignore Makoto all year, and she will still grow without Joker nearby. She will not be interested unless Joker has his grades and social graces in order. And the player can reject her without guilt or pressure. Like Chie! Everybody loves Chie, right? She has no superficial identifications or traits that depend upon Joker. (And then there's Royal.) Even her POV swaps are treated as force. No, that's just what good character development is supposed to look like.
  1. Too smart, everyone else looks like idiots!
Futaba is unrealistically genius. Do they have a problem with her?
Ryuji was always loud, Ann was always average, Joker was always silent, and they didn't get dumber when she showed up. I shelved P5 for eight months after the Kamoshida Arc because I was unimpressed with the way they were steering the Phantom Thieves.
Ryuji and Ann verbally delegated decision making to her. If that intelligence and maturity came from nowhere, it would be concerning. But Makoto's intelligence came from somewhere, and it never stops being reinforced. She was college bound, participating in a perfectly normal school leadership program, and had been busting ass in school her whole life, and forced to grow up too fast. Persona 5 takes thoughtful time establishing where her intelligence, motivators and personality come from, and they all have realistic reasons.
  1. Robot!
Look at how she is raised, by an emotionally scarred guardian who thinks survival and success trump both of their emotional needs. This is what makes both of their emotional problems realistic.
  1. Stalker!
Re-watch her scene with the principal. She wasn't doing it because she wanted to.
  1. She became friends too fast!
I guess only Joker gets that privilege. She got a Persona. Then she and Ann mutually reconciled. They're gonna be friends. I'd be worried if they didn't (see Ryuji and Morgana.)
  1. Boring!
Realistic. Someday, you will meet someone like her. Don't call them boring ;)
Also, she only gets two "wacky anime moments" and she's hated for both: wrapping herself around Joker scared, and the volleyball spike. Its comedy! Laugh!
  1. She's always right
No, Joker is (unless the player makes him agree with Ryuji's obsession with fame). She was dead wrong about jumping to conclusions that Futaba was abused. She should have opened up about Sae's and Okumura's palaces earlier. But if she did she would get hate for that too.
  1. Queen-mode is just to make her look cool! She never acts like that in real life!
This one is strange. How should she act? Breaking bar hosts noses in Shinjuku? Buying a real motorcycle? Queen mode lets her run wild with what makes her feel empowered that she can't enjoy in the real world. Look at what happened to Joker for stopping one rapist. The Phantom Thieves project power differently in reality because its reality. Ann is comically terrible at manipulating men, Ryuji doesn't hit people with pipes, and Haru is not a sadist (that's a meme.) The Thief forms are a better metaphor for Personas than their Personas, which are essentially Pokemon or SMT Demons. And if she acted any more "tough and badass" in her leadership role, then she'd be P3's over-the-top Mitsuru all over again.
  1. Blackmail!
She was testing their values, comparing them to her father. Yusuke, Futaba and Akechi each genuinely blackmailed the team.
  1. If [insert girl here] had her role, she'd be Best Girl!
Whoops, they forgot about Sae and Papa Nijima! Personalities would need to be reshaped by being raised by them. How are they really separating girls then? Appearance? Or perhaps they think that girl's anime tropes are somehow more interesting than the relationship between Makoto and Sae? And what about the social commentary on misogyny? What about the themes of Justice, Rebellion, Approval, and reality being more important than dungeon crawling? They would be weakened by any other character.
  1. If [insert girl here] got more lines and character development, she'd be Best Gurl!
I earnestly wished all the characters were as strong as her. I'm frustrated that they aren't. But improving them doesn't look like what the worst fans think it does (forcing them on Joker earlier and more often.)
Strong characters have sustained, walking, talking, visible family and social circles. Strong characters have agency and empowerment. Strong characters make decisions, grow, and commit feats without a hero breathing down their neck. What Makoto does hasn't been seen since P3. Atlus, and their fanbase, need to understand this for P6. (See conclusion.)
I have laid out theories that would put other characters on her level without jamming them in Joker's lap (here).
If you want to see what this should look like, check out the fic (Crimson). Haru is established established as Makoto's friend early, and it works. There are many POV swaps. Ann successfully manipulates someone and its scary.
  1. She's Yukiko! Handcrafted to appeal to Japan!
Yukiko and Makoto have nothing in common but tights. P5 has only one blushing, modern Japanese princess with a hidden mean streak, looking for a worthy fiance at an early age: Haru.
  1. She took Hifumi's role---
Myth. She wasn't meant to exist.
  1. She's just Joker's voice!
Watch the P4 and P5 animations (or better yet, don't waste your time or money.) Yu and Ren take no lines from anyone. Atlus is too terrified to get them to say words or feel feelings. Ren narrates, but he doesn't talk or feel anything but Generic Shounen Righteous Fury. Pay attention to the shots in 1st person view, to make sure you never know their emotions. Yosuke is not Yu's voice, and Makoto is not Ren's voice: they have no voice or soul. They never will. The worst fans will not allow it. The animes get a bad rep for a reason. They try to make everyone happy, but they make no one happy instead (the crappy animation and "psst, buy the game for more" undertones don't help either.)
And yet the whole journey is kicked off with Joker stopping a rapist. He makes repeated painful sacrifices for justice and the protection of others. He has far more personality than Yu, craving rebellion and justice. Like Makoto...
  1. Her rankups are about Eiko!
Listen to Makoto carefully. She is helping Eiko because Eiko's feelings of abandonment at home remind her own lack of love at home. She is also reflecting on the values that her father died for, and Sae was abandoning (which is where Sae's palace comes from.) One of the messages of P5 is how painful doing the right thing can really be. If she made it any more clear, like start crying over her dad or something, she'd be getting hate for that too. Makoto is not a Damsel in Distress Confidant, and that's a good thing.
  1. There's no chemistry!
That's what no force looks like, and character interiority (the lack of a mushy personality swap around the hero). Chemistry flares up in Hawaii, ranks 7, 9, 10, and the holidays. She dropped hints, but never got her hopes up, which is healthy. If too early, and too much, its cheesy, anime force. If she turned to quivering, blushing jelly around Joker (Yukiko), got clingy (Rise), and ultimately went "OMG I love you how do you feel about me" (several) at Rank 9, then she really would earn the forced complaint (and she would be a weaker character for it, because mature women don't behave that way.)
What do they want? More "anime chemistry" or less force? Who are they giving a pass to?
The sad part is yes, in real life, its okay for a women to express desire first, because a man could flirt back or say no on the spot (and vise versa), which is healthy. But in P5 and shounen, the male is not allowed to respond and the woman is forced to fawn, agonize and get her hopes up until she's ready to explode at "Rank 9," to tantalize male consumers. This separates well written women from "harem girls." Desperation is not, and never will be, romance.
  1. The girls are supposed to be balanced!
People who think like this WANT Persona to be a harem anime, whether they know it or not. What are they supposed to do? Introduce every girl simultaneously, all being raised by Sae? All equally intelligent? All taking turns in Joker's lap like P4's crappy anime? All taking turns to speak? See 9 for what real balance looks like.
If harem balance is so more important than storytelling, they can be honest about what they really want and play Conception II, a visual novel, watch a harem anime, or even P4 and P5's crappy animes. They have all the harem balance they want. They'll be back feeling unfulfilled (or prefer feeling like a sex god and never return.) :D
  1. Harem? I didn't play harem route!
Neither did Tenchi in Tenchi Muyo, but he was still in a harem. In a harem anime, all attractive females exist for the hero and the fantasies of the consumer. They rarely feel attraction to anyone else, and the hero is the gatekeeper to their sexuality and happiness. They are hero-sexual. Sometimes desperately so. Harems are often not about sex, they're about availability. Possessive sexuality. Whether the player dates one girl, all of them or none of them, their sexuality belongs to the whims of the hero, so its still a harem. A phrase like "I like you" is a dramatic, forbidden ending, instead of a beginning. Harems are gross. Even Fire Emblem let girls pair up with people other than the hero.
  1. What's wrong with harem elements?! Its not real!
They should have their parents, sister, friends or GF (if they even have one) watch as they play harem route, screwing adults and mentally ill kouhai, then be magically forgiven on 2/15 after the women deliver some ambiguous, unseen boo-boos to Joker. Or watch School Days together. Then tell them "its okay because its not real." See what happens.
  1. Too important
I saved this for the conclusion.

Conclusion - Why there's simultaneous hate and praise: A Heroine in a Harem.
In harem manga, anime, and even JRPGs with a love triangle, a ridiculous zero-sum balance is sought out. Women rotate their time, importance, dialog amount and proximity to the hero, with him disallowed to react to their increasingly aggressive advances. He is never called out for his rudeness. In stories that aren't trashy, people don't behave that way. Women don't obsess, take turns, tolerate divided attention, or need a man's presence to grow. And real gentlemen do not meander between them. When gentlemen get signals, they respond. Persona's harem elements were born from Atlus's attitude that men and women could not be friends, else the man would be labeled an "herbivore" (equivalent to incel words I refuse to utter.) This is why they didn't figure out friend-zoning until P4.
P4 was a harem vacation with a Shinto fairy tale / murder mystery on the side. Yu was the center of the universe, and no character grew or made decisions without him. Chie, Yukiko and Rise were "balanced" because they were equally meaningless to the plot. Naoto and Yosuke were far more important, but this was accepted because Naoto joined late and Yosuke was male
P5 is the opposite. It is a story with mature disturbing social commentary on Japan with harem elements on the side. And that story takes precedence over "harem balance." Joker, Makoto, Morgana and Sae were always meant to shoulder the most narrative burden. P5 makes a statement, through them.
Typical JRPG players don't play them "for the waifus." They will usually single out a hero and heroine. The majority came, chose Makoto, praised her, and moved on to new games (as they should.)
To understand Makoto, lets talk about Yosuke.
Yosuke was the thematic clone of the hero, and like Makoto, would have been the hero if it wasn't for the player. P4 did everything it could to make him look bad compared to Yu. He was a fun, multifaceted trickster, and like Yu, a city slicker forced to live in a small sleepy town. Driven by revenge for a puppy love crush Saki, who secretly hated him, he established and lead the team, all the while still secretly mourning for her. Players always forget about this. He ultimately came to cherish his new town, and though he never found a girlfriend, he valued a handful of friendships over the crowds of the city and the Sounds of Silence it produces. Naoto was central to the advancing the plot, but Yosuke was central to the plot and themes. Privately between him and the hero, he outright states the overarching moral of P3 and beyond:
"I always wanted to be special. I thought my life'd finally have meaning if I was special to someone. That's why I was really exited when I got my Persona. But I really didn't need it. It’s not what you have or what you can do. Just being born, living your life. Before you know it, you're already special to someone. Like you! You're special to me, you know!" I wished Chie and Yukiko heard this. I wished so bad I could help him date one of them...
Close your eyes, look back at P4, and replace Yosuke with a woman, seeking revenge for a male crush. Still lacking glaring anime flaws, realistic, leading the team, and central to the plot and themes. Picture her telling Yu all that. People back then would have praised "her" as "best girl," crying out for "her" happiness, and the haters would say terribly similar things you hear now. And if it were to flip, Makoto being a male with no shot at a girl, there would be no complaints, and "his" role as a leader and deuteragonist would be accepted, (but there would be plenty of gay shipping.)
Makoto is a "Lady Yosuke," central to the plot and themes, fighting harder, and growing stronger than the rest of the team. Yet she is no one's clone or voice:
Atlus accidentally created a Heroine in a Harem. Even if the player leaves her alone all year and dates everyone but her, she would still be the heroine, and P5 would still be her story. She matches all three definitions of Heroine. Fans, new and old, aren't afraid to call her the heroine. Joker and Akechi's Japanese VAs called her the heroine. Makoto Nijima bursts through the trashy genre she is in, she is praised globally for it, and P5 is stronger and more mature for it. The anime and Royal couldn't "undo" it. Players can't unsee it. There is no going back.
And I'm not just talking about P5: Atlus has proof that down to earth, independent and well developed heroines are cooler and more popular than thirsty, fetishy, or emotionally dependent "waifus." They're rediscovering how to cut characters loose from the player like P1 through P3, how to write real parents, and that it takes more than ten rankups and a silent hero's presence for good character development.
If Atlus understands this, its very good news for Persona 6.
For that, a loud, petulant minority lashes out, because in a harem, no woman can have that much appeal, independence, leadership, and plot agency. And if someone really thinks this way, it says a lot why they play Persona and how they perceive women in it. But it doesn't matter, because for every player that doesn't like it, two or three do. She is proof that harem balance and good writing are mutually exclusive. Proof that Persona doesn't need an army of fetishy love interests. Proof of how good Persona could really be. Maybe Atlus is returning to their SMT/P1-P2 roots. Maybe Persona is finally outgrowing its need to be a trashy self-insert harem anime, and that's for another essay. A highly divisive one...
Newly revised
Analysis 1 - How Persona 5 turned what I expected upside down
Analysis 3 - Bad Romance - Persona is held back by the self-insert harem genre
Analysis 4 - Techniques and Reading Lists to make You a Gentleman Thief or Femme Fatale!
submitted by CheerfulSunsinger to churchofmakoto [link] [comments]


2020.06.01 09:49 Ralphiix Just finished the show. I’m in tears.

Whenever I start an anime, I always, whether good or bad (fortunately this show is on the good side) stomach it and go through the entire show. I’m glad I watched this. I started it because I saw it came out on my birthday a couple years ago (Jan 13, for those unaware of the air date) and I thought that was pretty cool. My initial thoughts were “Oh it’s just sexually frustrated kids piloting mechs to kill tech Dinos.” Then it all changed when Hiro and Zero Two were reunited after the fight where her soul chokes him out and they both realize they met as children. That’s when the tears rolled in. The love between them was truly beautiful, and I’m glad I saw that. The show made me really like certain characters like Nana because she’s so motherly to the parasites, and hate characters like Ichigo (pls no rule 3 ;-;) because of the things she did to Hiro and Zero Two, however that was redeemed in my eyes later when she realized that Zero Two made Hiro happier than she could, and moved on. I love the OP, the ED is ok, and I don’t know if this is a hot take or not so please please please don’t start a flame war in the comments, but I really don’t like how they shoehorned in bulimia and teen pregnancy, although that second one does fit into the story a bit with Mitsuru and Kokoro being the first people to have a baby since the immortality of humans and the creation of parasites. But even with those, they still managed to tell a beautiful story that kept me drawn in 100% of the time I spent watching.
submitted by Ralphiix to DarlingInTheFranxx [link] [comments]


2020.05.06 12:30 CammyCapre Just finished P3P FeMC route, is it worth playing as male on NG+?

Finally got around to playing and finishing p3 and I really loved it, looking forward to NG+.
Akihiko very quickly became a contender for my favourite video game character of all time and I don’t think I’d get tired of romancing him repeatedly.
But should am I missing out on a large part of the experience I’d I don’t play the male route? My main reasons would be to date Mitsuru and experience the game more holistically, but I don’t want to feel like a sleazebag for cheating on her. It’s kinda put me off playing FES as my next run, too...
submitted by CammyCapre to PERSoNA [link] [comments]


2020.05.04 02:23 bunable First Creepy Con Beard Experience

This story happened almost 10 years ago but it came up recently when me and a pal were having a conversation about my weirdly excellent Fate Grand Order luck.
So this particular encounter happened a fairly large convention when I was 17. It wasn't my first convention, nor my first time cosplaying, but I was certainly still fairly fresh on the scene. I was staying in a hotel room with a friend from high school and planned to meet up with a couple different groups of people while I was there, but it was technically my first time at a convention with no parental supervision so I felt very grown up and excited.
I had brought 4 cosplays with me; two I purchased, one I had thrifted and edited to work for the character, and one I had spent months sewing by myself. I had put my blood sweat and tears into this intricate dress for the character Saber from the Fate series. It's her original blue dress if anyone is familiar or wants to google it for reference. It was my biggest undertaking to date at the time, with it's multiple heavy layers, oddly shape bodice and collar combo, and intricate scalloping pattern on the hem, so the fact that I finished it at all and it even looked GOOD to boot made extremely proud! I was so proud of how it looked, I decided I didn't want to make the armor. I figured it was fine because she appeared in the series in just the dress sans armor so people probably wouldn't give me flack for it. Unfortunately I didn't account for a certain design feature the armor covered.
The boob window.
To be fair, the reason I didn't think of it was because it was basically a non-issue for me. I made the shirt that went under the bodice myself, so it was made to my own measurements in a style I found comfortable, i.e. with an elastic top that rested above my cleavage line. The boob window was more of an upper-chest window, there was literally nothing to see! And so me being a young and stupid 17 year old never even saw the potential issue
Enter the Neckbeard!
The encounter started innocently enough. I had decided to wear Saber on Saturday of the con and was accompanied by 2 of my friends, one in a cosplay of Mitsuru from Persona 3 ( referred to as Mitsuru for my purposes here) and her boyfriend who was in regular clothes (referred to as Cool Dude from now on). Almost immediately after entering the convention center, people started asking for pictures. When a group of people asked for Mitsuru's picture, me and Cool Dude stepped aside. While we were waiting for them to finish, a guy came up to me and asked for my picture as well. I was stoked because here I was barely 5 feet into the con and someone was already asking for a pic of this cosplay I had worked my butt off to make. Even now, almost a decade later I still get excited when people want pictures of my projects, but back then I got positively giddy. I dropped my bag next to Cool Dude and moved to pose, but the guy shook his head and said the light was no good there and that he wanted to take my picture down the hall.
Like I said before, I was young and stupid. I saw no problem with this request at the time, but there are some major red flags here. The first of which was that my friend was having a legit mini photoshoot right next to us and none of those photographers seemed to have a problem with the lighting. The second was that he wasn't asking me to move across the aisle of the hallway so the light hit differently or something, he wanted me to go to the other end of the hall which was at least 20 feet from where my friends and I were parked. That's way more effort than a hallway snap should ever be.
Luckily for me, Cool Dude was slightly less young and stupid. He cleared his throat and grabbed my elbow, stopping me from following this guy to some unknown secondary location.
"Sorry we can't leave until Mitsuru there is done." He said, smiling nicely but making unbroken eye contact with this guy, "We can head over there in a minute if you want to wait, but if you don't then I'm sure Saber wouldn't mind the lighting here."
The guy huffed but agreed to take the picture there instead of having to wait. I got into my pose again and he took a picture. When he finished he complimented me on my dress and I thanked him. He gave me a really creepy smile and said "see you later" before wandering off. By this time, Mitsuru was done with her photos as well and came over to us to collect her bag so we could move further into the con. Before we could leave though Cool Dude pulled us aside and had us take out our phones.
"Okay so Bunable just got creeped on by a dude," He said, "It was minor but I have a bad gut feeling about it so I took his picture while he was getting her photo. Get a good look at him and don't go anywhere alone for the rest of the day okay?"
I was a little miffed because, come on he was just being nice! He just liked my cosplay! I told them as much but Cool Dude shot me down immediately.
"Listen you might be right, but I really don't like how he tried to separate you from someone you were obviously standing with. Plus he was staring down your shirt the whole time he was taking pictures," He said firmly, "Weirdos like him hit on Mitsuru all the time so I know what it looks like when a guy is being creepy. It might be nothing but just in case, I'm texting you his picture so you can look out for him."
I was still feeling a little frustrated, but Cool Dude was usually a really chill and level headed guy and for him to be this insistent about something was telling. I just didn't see how someone would want to creep on me when I was in a floor length ball gown! I was completely covered! In any case I looked over the photo and memorized what the guy looked like, just in case.
He was maybe 5'6-5'7 and kind doughy, in ripped black jeans and a black bowser t-shirt with some suspiciously sweaty pits for it being only 9am. He was very pale, with acne around his nose and a beard that he was obviously but unsuccessfully trying to grow out. His hair was chin length and fell in greasy waves from under a brown plaid fedora. All in all, generic anime neckbeard. There must have been a thousand guys at that con that looked just like him, and I'm not great with faces, so I just focused in on the specific combination of clothing items.
We went about our day normally from there, checking out the dealers hall and other events. However every hour or so I we see this guy again. If the con was a small one, or if he were perhaps a staff member, this wouldn't have been too odd. But this con is massive, one of the largest on this side of the country, and I should not have been seeing this guy as much as I was. He was following us.
I tried to ignore it. I love that convention and I had tons of plans and people to meet! I wasn't going to let one weirdo ruin it! After all we were in public, there were people everywhere, what was he going to do?
Trouble started just after lunch. We had left the con center to get food that was half decent and didn't cost a fortune and just as I was finishing I got a text. Some of my friends were in the Masquerade (a cosplay/skit contest that happens on Saturday night of most conventions) and they were having some sort of issue they needed my help with. I remember it was something minor but they were stuck in the green room and needed me to get something from someone and run it to them. It was easy enough to do, and it would give me a chance to get in line for the event so I agreed. Cool Dude and Mitsuru had to get the Persona shoot though and couldn't come with me. Cool Dude asked if I wanted him to have someone go with me, but I didn't want to be babysat. I told him I was fine, that I had been going to that con for years with no issue, and that I would call him if I needed him.
The delivery went fine. I got the item from one friend who was tabling in the Artist Alley and ran it across the con to the green room in Main Events to my very grateful Masq buddies. Afterwards I ducked into a bathroom to check my makeup before going to get in line. There were 2 exits to this bathroom and just as I went to go out one, I spot the Neckbeard leaning on a wall, obviously waiting for me. My blood ran cold and I ran back into the bathroom. I must have looked pretty spooked because a couple of girls asked if I was okay. I explained that a creepy guy that had been following me around all day was waiting outside and I didn't want to go out there alone. Unfortunately most ladies who have been cosplaying for a while have had such an encounter, but that just means when we see someone else having that problem we band together to help them.
I was saved by two ladies in giant gowns with long flowing capes. They had me hide in behind them as they went out the opposite exit, totally covering me in all the fabric, and walked with me all the way down the hall until we were well out of the Neckbeard's line of sight. I thanked them so hard I almost cried but they very kindly told me it was fine. They also said to find some buddies and stick with them for the rest of the day, to be safe. I agreed and immediately started texting everyone I knew until someone got back to me that they were with a group of people in a panel. The kind ladies in the big gowns walked me to the panel room and waited until I saw my friend to leave.
I don't remember what the panel was about but I know I clung to my friend's side the whole time. I was bummed I couldn't get in line for the Masq but I was more creeped out than anything else. The panel ended about half an hour before the Masq started and the group agreed to walk me back over to Main Events to see if I could still get in. Luckily for me, seating was still going on and someone was nice enough to let me squeeze in line with them as they went in so I was able to get a seat towards the middle.
The show was great and I totally forgot about the Neckbeard that had been stalking me all day. My friend's ended up taking best in show which was awesome and I couldn't wait to congratulate them afterwards! I waited for them at the stage exit after the show and there was a lot of screaming and jumping in celebration. They invited me to go out to dinner with them which I accepted, but it would have to wait a few minutes because they needed to give an interview for the con's web page. I thought nothing of it and took a few steps back to lean against the wall out of the way while they spoke with the staff interviewer.
I relaxed for a moment, just people watching, when I heard someone clear their throat next to me. I turned and saw the Neckbeard.
"Hi there I really like your Saber cosplay," He said, smiling really wide, "She's my favorite character. You look just like her! Can I please have a picture."
"Oh thank you that's very nice of you," I said, trying to stay calm because sure this guy was a little odd but he hadn't really done anything to me, "But you see, you already got my picture this morning."
"Oh you remembered me? How sweet of you Saber," He said, moving closer to me, "Well I certainly wouldn't mind another picture of you. Or maybe you just want to talk about the show? Or the games! Have you played the games? They're so good Saber."
"Um no, now isn't a good time actually," I said trying to step back, but I was stopped by the wall behind me, "See my friends are right there and we are about to go to dinner."
"No." He said, suddenly frowning, "I think now is a good time."
He put his hand on the wall next to my head, probably trying to do something like a kabedon, but I was frozen in shock.
"Come one, Saber," He whispered, foul smelling breath blowing in my face, "You know you're my number one waifu."
Then his hand touched my side, right under my breast, and I freaked. I yelped and stamped down on his foot. He cursed but flinched away enough for me to duck out from under him and run to my friends. I fell basically crashed into the group of them, crying, and very quickly babbling out what had just happened.
Several things happened at once.
A security guard that was nearby heard the commotion and came over. My friends had me explain to him what happened and he went and confronted the Neckbeard. Another security guard came over and got m story too, offering to escort me down to ops to get some water and fill out a report. I told my friends to go to dinner without me because I was so embarrassed. The security guard lead me away, but I caught a glimpse of the Neckbeard as we left and he was LIVIDLY screaming at the security guard.
I don't remember much of making the report but I know I said he'd been following me all day and showed them the picture Cool Dude had taken earlier that morning. They assured me that he had been kicked from the con and they'd taken his badge and picture. A nice staff lady walked my to the con exit and Mitsuru and Cool Dude met me there to walk me back to our room. I was really shook up about the whole thing so we spent the night watching disney and eating takeout.
I was so worried about a repeat performance the next day that I had Mitsuru do bruise makeup on my face for that day's cosplay (Katniss) in the hopes guys would leave me alone. Cool Dude stuck by me all of Sunday so there were no issues.
Well except one guy that grabbed my but, but he learned his lesson REAL QUICK.
Now we all have an inside joke that my crazy good Gacha luck in Fate Grand Order is the franchise trying to apologize to me for this incident. There is literally no other explanation for the amount of gold servants I have. I have EVERY SABERFACE, I don't even roll that often but I always get at least a 4 star! I can even direct it a bit for specific characters on banner! It's insane and everyone who plays with me hates it!
It's a funny joke but I'm not gonna lie, this experience put me off cosplaying girl characters for a long time. It was only in the past couple of years that I've felt comfortable wearing dresses and skirts to cons again. Even then, I still have to deal with people being creepy towards me. What's really unfortunate is that I know most female cosplayers have a story like this one.
submitted by bunable to neckbeardstories [link] [comments]


2020.04.26 02:28 Nicholas_TW Persona 3 (FES): First half impressions

I'm playing Persona 3 (FES) for the first time, guideless and as spoiler-free as possible. I wrote a post a week or so ago asking for (mostly) spoiler-free advice for a newcomer like myself. I've played P4 before (several years ago), so I'm familiar with the style of gameplay; I was mostly looking for newbie traps and things which could cause me to waste time. I'm definitely not trying to get 100% completion or anything; just enough to finish the storyline and any social links I found interesting.
I'm most of the way through August, which (based on the progress with my social link with Pharos) appears to be about halfway through the game. Here's just a list of thoughts I have about P3, as a newcomer, in case any of you think that might be interesting to read:
Current Opinions: Mixed.
Anyway, thank you for reading this massive block of text! I hope I didn't offend anyone with some of my more negative opinions here. If you want to talk to me about the game, go ahead, but please don't spoil anything that happens after August. I just started September 1st before sitting down to write all of this.
submitted by Nicholas_TW to PERSoNA [link] [comments]


2020.04.18 03:31 gotAccountToPostThis Will I be able to defeat The Reaper?

I really want to beat The Reaper! I haven't unlocked the request for it yet, but I really want to beat it. Not completely sure why. Anyway, my party looks like this:
MC - Level 93 (My best persona is Chi You at level 94.)
Fuuka - Level 92 (I don't think this matters, though.)
Yukari, Junpei, Akihiko, Aigis, Ken, Mitsuru, Koromaru: Level 67
The date in the game is 10/7. I only have 1 max S. Link, and that's Tower. And as I mentioned above, I have Chi You. Also, since it's only 10/7, only Akihiko and Ken have awakened their ultimate personas. (I'm assuming the other characters will have ultimate ones too, but I don't know for certain. No spoilers, please!)
So, with this party, do you think I'll be able to beat The Reaper? And, are there any good personas that I can/should fuse to make the fight more possible? I'm playing P3P, by the way, as the male MC.
No spoilers, please! Don't mention anything past 10/7 in your response!
Thanks so much! :)
submitted by gotAccountToPostThis to PERSoNA [link] [comments]


Persona 3, 4 & 5: The Harem Route - YouTube Persona 3 FES - Max Social Link - Lovers Arcana (Yukari Takeba) Persona 3 Fes:The Journey - Hermit Ending(Maya) - YouTube Persona 3 FES: Vs Yukari & Mitsuru [The Answer] - YouTube PERSONA 3 PORTABLE  Mitsuru Max Social Link - Empress Arcana [1080p] Persona 3 Fes: All Aigis Social Links [English] - YouTube Akihiko Social Link + Romance  Persona 3 - YouTube Persona 3 FES All Girlfriends - All Romance Scenes (Female ...

Persona 3 Dating Mitsuru Kirijo - cavuvox.site

  1. Persona 3, 4 & 5: The Harem Route - YouTube
  2. Persona 3 FES - Max Social Link - Lovers Arcana (Yukari Takeba)
  3. Persona 3 Fes:The Journey - Hermit Ending(Maya) - YouTube
  4. Persona 3 FES: Vs Yukari & Mitsuru [The Answer] - YouTube
  5. PERSONA 3 PORTABLE Mitsuru Max Social Link - Empress Arcana [1080p]
  6. Persona 3 Fes: All Aigis Social Links [English] - YouTube
  7. Akihiko Social Link + Romance Persona 3 - YouTube
  8. Persona 3 FES All Girlfriends - All Romance Scenes (Female ...

Persona 3 FES - Protagonist VS Yukari And Mitsuru - Duration: 3:13. KidMaJunior 62,815 views. 3:13. Language: English Location: United States Restricted Mode: Off History Help Persona 3 FES is an enhanced re-release of Persona 3 for the PlayStation 2. The English version contains both The Journey and The Answer, whereas the Japanes... Mitsuru Max Social Link Event - Road to Persona 5 :'D. Persona 3 the Movie #1: Spring of Birth, Awakened Orpheus shadow boss fight - ペルソナ3ムービー#1:誕生の春 - Duration: 8:15. ... Gotta love Aigis! she's my favorite Persona character in the whole game for me! so I uploaded all her social links. Hermit Ending Maya, a Cougar? The supposed 'Harem Route' where our 'Male' Protagonists decide to take the role of a womanizer and date both their teammates and any other girls they can ge... All Female Confidants who are girlfriends in Persona 3 FES Timestamps: Intro: 00:00 Yuko Start: 03:02 Conclusion: 31:57 Chihiro Start: 34:35 Conclusion: 01:0... --- Exploring everything games have to offer. --- Tumblr: https://danaduchy.tumblr.com Instagram: https://www.instagram.com/danaduchy Second channel: https:/...